Planescape - Dead God Rising

Nalfeshnee said:
OOC: also, the pipes do provide some cover to the figures (look at the screenshot again :)), so a ranged shot may be a bit more difficult than normal. But they should be flatfooted so that would cancel out
OOC: If we get surprise, those of us who want to get into the room can make standard action charges to find positions in the room where we can have clear lines of fire.
 

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Ok, so I'll keep the Initiative count from the last roll (ammended to include the new foes). Check out the Combat thread and post the actions there
 

Kyran looks down at the dead bariaur and sighs, the problem with avoiding combat is that there's not much you can do when others refuse to. Finally he turns to Tyrjon; "Yeah I guess I was feeling better... Sorry Tyrjon, but none of my dazzle is much good in a fight anyway, fighting's not my thing. I could try to make one of them think I'm a friend, but with you lot fighting with their real pals it wouldn’t last long. In any case I think Noch has literally just killed our only non-violent option. So now it's up to you bashers."
 

Tyrjon

"Hang on t' that spell fer now Kyran... it might come in handy later for interigatin' the survivors. With any luck, we can take those two cutters down quick, and the rest'll surrender. Rescuin' these poor sods has got t'be our top priority."
 

Jema

"Just because they don't have any chivs and steel coats does not mean they are not dangerous. Cutters of said the same of me" Jema whispers looking right at Tyrjon.
 

"Ahh... right. Soddin' monks..." He finishes with a wink. Clearly, the possibility of finding monks working in a sewer handn't crossed Tyrjon's mind. "Hmmm... Well, even if they are, I wouldn't change th' plan. Dazzlers gotta taste the iron first, heavy bashers second."
 
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Combat Overview
In contrast to your actions in the Hive above, where you were ambushed, your efforts here have been swift and desicive, easily overcoming whatever resistance could have been brought to bear against you had these (slavers?) been given the chance to act.

Noch's affinty to the shadows gave him a great advantage against the first guard, whose name was scribed in the dead-book before he even knew he was dead. From that, you moved into the room, each person acting swiftly, decisively, downing three of the enemies quickly, and heavily wounding another. The fourth, distraught (not to mention surprised) by the events, panicked and attempted to flee, though again, the shadowswyft acted seemingly without thought, ending any plans of escape before they even fully materialised.

All that remain now of the original inhabitants of the room are four prisoners, their eyes filled with renewed hope with your entry; three skeletons, and a wounded figure on the ground.



Rubious once again draws upon some inner power to affect the remaining skeletons, but he shakes his head slowly. 'My powers are not enough to kill them through my will alone... and my faith prevents me from harming them physically. I suppose you lot would not be adverse to stopping them.' he says, more of a statement, than a question, before turning his attentions to the prisoners.
 
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Jema

Jema holds her staff out to Tyrjon, "Your chiv will not work so well against those with nothing to cut." She moves over to the nearest skeleton, and slams her palm into the dead creature's ribs bringing all her strength to bare.

[sblock]
Full Power Attack 10
Damage 14
[/sblock]
 


OOC: I thought we took two of the enemy prisoner, the guy that surrendered and the guy Noch knocked out.

Kyran puts away his unused crossbow and asks Rubious to check the armored enemy who's head is still attached to his body for signs of life and stablize him if possible. He then takes a good look at those in the room that he does not know, trying to decide who to speak to.
 

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