Planescape - Dead God Rising

The man protests and finds strength enough to puch your helping hands away. He curses in Infernal and rolls over onto his back, revealing his fae in greater detail. His skin is pallid, and faint veins can be seen beneath the skin. Eyes, grey and dull, look out of their sockets upon you.

His breatplate is torn from the spearstrike and dark blood clings to its surface in drying patches.

There are four prisoners - two men, and two women (one human male and female, one male zenythri and one chaond). All seem weak, their bodies thin if not entirely emaciated. Their eyes belie their true conditions however - they are all barmy as Limbo and as they look upon you, their faces bewildered, their mouths agape, it is clear that they will provide you with little answers

OOC: two enemeis were killed, one was knocked out and the other was heavily injured
 

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Noch's blades and bolts aren't the best against skeletons. That sounds like a monk job. He'll keep to searching his latest knocked-out victim, tying him up with his own boot laces, and keeping an eye on the other humanoids.
 

[sblock=Noch]Not much on this guy, who, as you search him, you discover to be a half-breed of fiendish descent. Two daggers, sheathed in a wide leather belt; and a pouch with some jink (nothing spectacular). There is a necklace rouns his neck that looks like it could be worth something, though. The links are gold and meet on his chest in a small red stone.[/sblock]
 

Jema

With one skeleton left, Jema steps forward and delivers another hard hitting blow to the creature.

OOC: second verse, same as the first. go ahead and roll for me Nalf, IC still isn't up
 

so thats full power attack +3 and 1d8+7? correct me if im wrong

The attack hits (17), and deals 9 points of damage to the last undead, which crumbles to the ground in a pitiful mound of bone and tattered cloth. The last of the undead creatures has been dealt with
 

Rubious puts a cold hand on Jema's shoulder. 'Thank you. Despite my powers over lesser undead creatures, I am forbidden by the tenents of my faith to touch or harm them, though... they too were bound by the same limitations. Now, let see if we can find anything. I will check the prisoners, see how far along the path to true death they really are. We need someone to keep an eye out for anyone else. The room needs searching and that man... keep him safe until we can spare the time for his answers. He's not going anywhere soon.'
 

Noch pockets the jink from the man he just knocked out and tied-up, takes his necklace, than roughly pats him on the head. He walks towards Llyra and hands her a gold necklace that has links that meet at a small red stone. "Magic?" He asks, one eyebrow raised in a high arch.
 
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Jema

atk +3, dmg 1d8+8-the armbands give +2 damage if you take at least a -2 on a power attack :)

Jema doesn't turn at Rubious' touch "Do not thank me for what had to be done. I'll mark the room while you cutters search for anything useful."

She moves over to the door the party entered the room by, dragging the baurier's body into the room before closeing the door.
 

Llyra

“I would prefer to wait a little before using my spells to discern that. We don't know what's coming up ahead, and maybe there will be a better use for them. The necklace won't run away anytime soon.”
 

Tyrjon

With the battle over, Tyrjon nods to Jema as he hands back her staff, impressed by bone-crushing power of the earth genasi's fists. However, seeing the plight of the poor barmies, his eyes soften for a moment. Then slowly, a seething anger begins to well up within him... Cursing, he gives the robed figure a sharp kick to the ribs as he passes by.

"You and I 're gonna have a discussion o'er this soon, berk."

While the others search the room, the swordsage quietly kneels down to the trap door, putting his ear close in an effort to determine what might be down there.


[sblock]Tyrjon makes a listen check (+12) at the trap door.[/sblock]
 

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