Love Planescape, it was my favourite setting back in 2E, and I am happy to see any content for it being updated and expanded for new editions. I have a big soft spot in my heart for all of the factions but the Sensates most of all...
Same here, funny enough. I DMed for my high school friends a game that ended up being all about the Sensates. At the end they found a sensory stone with a memory allegedly from the Lady of Pain - when she became the Lady of Pain. We basically ended the campaign with the wizard PC contemplating whether or not to use the stone...implying that if she did then she'd become the new Lady. Good times.Love Planescape, it was my favourite setting back in 2E, and I am happy to see any content for it being updated and expanded for new editions. I have a big soft spot in my heart for all of the factions but the Sensates most of all...
Yggdrasil is a transitive plane that connects planes together. Your players can step onto it in the Prime on their homeworld, step off in Gladsheim and adventure with Viking heroes, then get hipped through a portal and end up in Sigil or anywhere else. There is no reason the Blood War cannot spill out of a portal into Norse territory.I'd like to thank [MENTION=20323]Quickleaf[/MENTION]Unfortunately, I doubt that I'll get to play around with Planescape much in my current campaign either, since my homebrew setting is Norse themed, and thus any time the players go planar hopping I'll probably opt for an Yggdrasil model rather than Great Wheel. Ultimately it is all the Great Wheel 'behind the scenes', but the players won't get to see that. Anyway, my only chance is if the group decides to hear to a nearby major city which has an active gate to Sigil; if only they would step through!
I recommend adding just a few light elements of Planescape and see if they run with those, say a couple of bariaur from the Free League or a member of the Fated trying to achieve the same quest. Keep the rest of the NPCs based on Norse myths. That will let you create ties to the factions that can be used again later...Aye, but what I mean is that the few times adventures will take them onto the planes, it is unlikely that I'll be getting my Planescape Boxed Set maps out. Nor do I really expect to have them visit Sigil. So although Ysgard will be visited, it won't really be a 'Planescape' adventure, if that makes sense.
Glad you've found some of it useful.@Quickleaf, I want to express my appreciation and gratitude for the amazing work you've done here!
At the same time, I would like to offer my help for anything that could be needed to get this project completed.
PS: in your signature you have a link to a "planescape monster conversion" but that links to a 404.
Sure, I'll send you a PM with my e-mail address.Glad you've found some of it useful.
There was a Scribd that a friend shared with me recently. It was a 5e gazetteer of Planescape gathering a bunch of resources from around the web, including some of @kamikaze Midget's / @I Am A Banana's writing, and some of my own, as well as some official WotC stuff like pictures. It was actually well done.
I don't have a link. And since it's not my work (even though some of my work is included in it) I don't feel comfortable posting to GoogleDocs or something like that.
It's 15.6 MB as a PDF so I could to email it to you if you'd like? Should fit as an attachment or zip. PM me if you'd like?
Thanks! The link in your sig goes to "http://planewalker.com/content/planescape-monster-conversions-5th-edition, you may want to update itP.S. Odd that you were getting a 404. It's a link to Planewalker.com. Here it is: http://planewalker.com/content/monster-conversions-5th-edition So far I've converted astral searcher, vargouille, cranium rats, dabus, yagnoloth, and maelephant. Plus a homebrew monster called "widdershins."
Hi Matthew, welcome to ENWorld!Hey Quickleaf, I just needed to add, this is an amazing amount of work and creativity you've put into this! While I'm no Planescape expert, I remember the setting fondly as one of my first D&D experiences. I love the idea of running a campaign with some of the publilshed and original material in a 5e setting. I've been in vacuum mode trying to grab anything and everything I can find on the subject and would love a copy of the scribd package you mentioned above since it sounds like it has things I haven't yet found.
I was going through some of your created documents and it looks like there's still quite a few empty spots marked with "?" or bullets indicating you planned to put more in. Is there a more recent finished copy of these docs? I just want to make sure I'm working with the most final version of all the work you've done
I'm new to enworld so it won't let me send a PM, but I was hoping you could send one to me? Thanks and keep it up! Stuff like this is why I keep faith in the D&D franchise and the community that keeps it alive
You're welcome, MechaMouse. Hope it serves your game well! Also, I just added a link in the OP to The Portal Resource (random tables I wrote up). And definitely check out DMDave's (am I remembering that right?) planescape conversion work & The Planar DM is a newer blog that's running Planescape in 5e I believe.Thanks for creating & maintaining such a great resource Quickleaf. I am starting a new campaign using Codex as the framework.
I have not.Have you compiled all of this in a single document? I'd love to have it.
You're welcome Vini! Hope it serves you well. And welcome to ENWorldHi there. I signed up just to thank Quickleaf for such an amazing work. As a big fan of the setting and of the Torment videogame I've always found the default faction abilities in the core box and Manifesto kinda uninspired and restrictive. This adaptation makes them much more interesting.
One question, if I may: I found a couple PDFs from an author called Chris Perkins (click!) which share some of your ideas, Quickleaf. They seem to portray a more detailed faction progression with a Renown rank, while the model here seems simpler. Is this thread version outdated, or is it a case of alternative methods? I actually find the version in this thread more to my taste as it's simpler and to the point, but I could see a faction focused game fitting the one in the PDF. Is this the intention?
Thanks again for the great work!