Phasmus
First Post
Last night a character in my game ran into a lone Illithid (it was nearly as surprised as she was). Combat lasted one round. She stabbed it, carving out half of its HP with a single blow... and it reached out with its slimy, bruse-colored, four fingered hand and planeshifted her to certain DOOM. After the session ended, my players and I discussed the implications of the attack applications of this spell.
In the hands of mindflayers, it is potentially devastatingly unpleasant. Because the Illithid do not require the planar foci, they can shift their enemies to any plane they wish (IMC, it must be a plane the Illithid has visited personally, but that is a trivial constraint because Astral Projection lets them visit virtually any plane they desire.) Brain extraction requires at least two rounds of opposed grapple checks and whatnot... but a death in the Plane of Negative Energy is a single touch attack and failed will save away.
The players' use of Planeshift as a save or die spell is somewhat limited by the material focus requirements. Even so, the dual applications of save-or-die and transportation utility have caused some of my players to call the balance of the spell into question (particularly for Clerics, who get it as a mere 5th level spell). I would be interested to know what rules have been successfully employed for focus regulation, and if anyone else has encountered concerns about spell balance in general, how those concerns have been approached.
In the hands of mindflayers, it is potentially devastatingly unpleasant. Because the Illithid do not require the planar foci, they can shift their enemies to any plane they wish (IMC, it must be a plane the Illithid has visited personally, but that is a trivial constraint because Astral Projection lets them visit virtually any plane they desire.) Brain extraction requires at least two rounds of opposed grapple checks and whatnot... but a death in the Plane of Negative Energy is a single touch attack and failed will save away.
The players' use of Planeshift as a save or die spell is somewhat limited by the material focus requirements. Even so, the dual applications of save-or-die and transportation utility have caused some of my players to call the balance of the spell into question (particularly for Clerics, who get it as a mere 5th level spell). I would be interested to know what rules have been successfully employed for focus regulation, and if anyone else has encountered concerns about spell balance in general, how those concerns have been approached.