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Planeshift: The 'Other' Save or Die Spell

If you don't hit the caster WHILE he casts by an AoO or readied action, no concentration check is required.

DC 22 Concentration Check to Cast Defensively - with a +12 Concentration and Combat Casting, he has a 75% chance of getting the SLA off with no AoO... and if the fighter had already charged that round, no readied action...

Sounds fair.

-Hyp.
 

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5ft step back and casting does not work cause it's a touch thingy? Is it?

Edit: Right, it is. And mindflayers have no reach. Have they? I didn't find them in the SRD...
 
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And mindflayers have no reach. Have they? I didn't find them in the SRD...

5' reach.

They were taken out of the SRD along with beholders, carrion crawlers, displacer beasts...

WotC are claiming them as specific intellectual property, or something, and they're no longer available as OGL. Or something.

-Hyp.
 

Probably all those monsters that have names from ancient Greek mythology with totally different boooodies.

Cool. You use something from fairy tales cause you have no clue how it should look like and later you claim it as intellectual property :D
 



The Illithid successfully cast defensively, for the record. Plus the character had seen them planeshift offensively once before, so she knew what she was getting into. There were no complaints from the players that I had acted unfairly given the rules as interpreted (This may be partially because the character escaped her intended doom via a set of ominous and foreboding circumstances)... merely some concern that the rules (as interpreted) were somewhat unbalanced in favor of the 'thids, and potentially, down the line, in favor of the Planeshift spell in general. It is my sacred duty as DM to address those concerns (or at least give lip service to doing so), thus my query here.

Three alternatives (aside from leaving it as-is) have been proposed so far, by the way:

1, planeshift can be split into two spells, one for utility transportation and one for offensive shifting.

2, a reinterpretation of the rules that calls for the shifter to travel with whatever he/she/it shifts. (So a mindflayer could still send an unwilling target to the Dimension of Pain, but it would have to go as well. (This still gives 'thids an edge because, at least when they're astral projecting, shifting into a deadly environment isn't exactly a critical concern)).

3, simply prohibit the offensive aspect of the spell.
 
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I must not have been reading carefully. I had always assumed that the illithid plane shift was restricted to self only-- like the bebilith.

I'll be much more careful around those suckers in the future.

[Edit: Ooops, left the F out of the spell name.]
 
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It's also worth noting that the mindflayer's planeshift I believe is a spell like ability not an actual spell. As a result the concentration DC is much lower.
 

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