AgentMike said:Here's a thought: why not just bump the casting time to a minute?
Limits its use in combat to a spell you open with if you've got the jump on your foes, still makes it a nice spell to go hoppin' 'round the planes.
Would a mind flayer using it as an innate power not still be able to do it as a standard action, though? That was the case in 1e-2e. Do innate powers now have to be 'cast' like spells?