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Planeshift: The 'Other' Save or Die Spell

AgentMike said:
Here's a thought: why not just bump the casting time to a minute?

Limits its use in combat to a spell you open with if you've got the jump on your foes, still makes it a nice spell to go hoppin' 'round the planes.

Would a mind flayer using it as an innate power not still be able to do it as a standard action, though? That was the case in 1e-2e. Do innate powers now have to be 'cast' like spells?
 

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Would a mind flayer using it as an innate power not still be able to do it as a standard action, though? That was the case in 1e-2e. Do innate powers now have to be 'cast' like spells?

SLAs have no components, but their activation time is the casting time of the spell.

PHB p158: "A SLA has a casting time of 1 action unless noted otherwise in the ability or spell description."

-Hyp.
 



Spell-Like Abilities

Interesting info on spell-like abilities. There are several concentration checks that are x+spell level. Casting defensively is 15+spell level. Ignoring an injury is 10+spell level+damage. I would assume then that spell level with regard to concentration checks for spell-like abilities is always 0.

Is this correct. Are there any references besides the PHB p 126 that clarify this further one way or the other?
 

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