James McMurray
First Post
SDOgre said:You sir are a genius.
That's the way it was in MERP.
WFRP does that too, although none of the starting careers get anything as expensive as plate.
SDOgre said:You sir are a genius.
That's the way it was in MERP.
Incenjucar said:Thing is this: The really nice Plate Armor would never get made as standard Plate in 4E because at that cost you may as well make it magical anyways.
Your classical "Oh man that's fancy!" plate mail that isn't magical is an Art Object.
So, oversupply led to a massive fall in price?MarkB said:Definitely. One of the recurring get-rich-quick schemes in 3.xe was the wizard using Fabricate to churn out (literally) tons of suits of full plate per month and glut the market with them.
Jack Colby said:Repeat after me: It's just a game.
Which is, of course, stupid reasoning. Yay. They took the terrible 3rd ed armor system and, instead of fixing the glaring issues, decided to just make it out that they did it all on purpose, set up the sets by class, and say that there's *supposed* to be a downright best choice for you to pick out. A pattern that one sees throughout lots of 4e, really. They tend to avoid or justify old problems when they don't just outright axe features. It's like they're too lazy to actually try to *fix* things, so they narrow the system down and restrict choices to a point that any dimwit could do it. And then they STILL come up with stuff like Cascade of Blades. The worst part is that in the pursuit of this "easy balance," they're willing to axe any beneficial feature that stands in their way, as well as say "you're supposed to have a best way to build." Since when was that balance? Balance was when I had all the options, but I couldn't make the decision because all the options were similarly attractive, though unique. Not when I got to pick Mithral Breastplate again because it turns out that it's by far the best armor for my given class.Shroomy said:Its so first level characters could afford the best non-magical armor they are proficient in.
Problem being, the game suffers blatantly obvious shortcomings when it comes to the primary purpose of the genre of games known as "pen and paper roleplaying games." The purpose of a roleplaying game isn't just to have a game that you can roleplay in. You can, quite literally, roleplay in ANY game. I can roleplay while playing the Warhammer Fantasy Miniatures game, but that doesn't mean that it's the same category of game as the Warhammer Fantasy Role Playing Game.Jack Colby said:Repeat after me: It's just a game.
Green Knight said:I think it's also priced that low in case of resale. Say you kill... four Plate Armor wearing mercs. You now have four spare suits of Plate Armor. Assuming you get 20% of the normal price, you'd collect 40 gp instead of 1,200 gp. Big difference, there.
The cost of armour varied considerably with time and place as well as the type of armour, coverage it provided and the cost of decoration. In the 8th century a suit of Frankish mail had cost 12 oxen; by 1600 a horseman's armour cost 2 oxen[1]. A typical suit of full plate harness cost around 1 pound sterling in 14th century England[1] and a man-at-arms in the same period made 1 shilling per day and so his armour cost about 20 days pay.