Platemail sold here for CHEAP!!

The economy should revolve around the price of grain (since it is the necessary commodity to run a kingdom/country/whatever). Check out the suppliment Grain Into Gold for a more "real world" pseudo-economy.
 

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You mean like L5R? Wherein 1 koku = a year's supply of rice for 1 person.

Anyhow, the low price of plate is necessary if the rule of "magic items ignore base item cost" was going to work.
 


You mean like L5R? Wherein 1 koku = a year's supply of rice for 1 person.

Anyhow, the low price of plate is necessary if the rule of "magic items ignore base item cost" was going to work.

You mean like in real-life medieval Japan? ;)

I also believe that it is not that Plate armor is too cheap in 4E, but rather that some other stuff is too expensive.

You could probably try to fix that, but then you would need to introduce coins that are below a copper piece... Pennies, half-pennies and groats
 

The economy should revolve around the price of grain (since it is the necessary commodity to run a kingdom/country/whatever). Check out the suppliment Grain Into Gold for a more "real world" pseudo-economy.

Why on earth would you revive this post from the dead? =P


Oh and back to the guy on page 1 from from like 6 months ago...
4E cost bear no relation to real world but are calculated directly on mechanical attributes. Although there are some aberrations (such as sling and hand crossbow...mechanically identical sling 1gp and h crossbow 25gp -rolleyes-).

They kinda fixed this now to a small degree at least with more feats for the hand crossbow, especially for drow.
 

I do think previous editions massively overpriced plate armor. Remember: in our history plate armor displaced chain, while at 3e prices, it never would.

The main thing that bugs me isn't the price (which is probably more accurate in 4e than 3e). It is the fact that we have a setting where plate and chain really coexist, and historically have coexisted for awhile. Any setting that has (and has had) plate would lose chain: chain is simply an inferior product, and isn't any "easier" to use.
 

The obvious answer is: it's priced so that a PC can afford it. I think a better solution would have been to simply give starting PCs a suit of armor that they are able to use and then to have platemail priced more appropriately.

But why should a first-level PC be able to afford it?

It seems to me that way too many people think beginning adventurers should have access to everything non-magical they want. Why adventure then? Start down the road of aquiring power and gear from a more natural standpoint.
 

It's actually a throw back to the original edition when a character could also afford Plate at the start. (60gp and you started with 3d6X10gp).
 

But why should a first-level PC be able to afford it?

It seems to me that way too many people think beginning adventurers should have access to everything non-magical they want. Why adventure then? Start down the road of aquiring power and gear from a more natural standpoint.

Adventurers in 4e are not normal people, they have experience and training, access to equipment etc. Why adventure because I have plate mail and a sword, uh, why adventure at level 8 when I'm sporting a +2 armor and +2 weapon and some cool toys, to get more of course, to gain power, the same reason as level 1. At Paragon and Epic things go a bit higher

Why does making everyone start with leather armor and the cheapest weapons they can get appeal to you? If you look at the prices most characters spend 75-100 of that starting gold to begin with on just the basics, and yes, in 4e plate is a "basic".

You still can't buy everything you want at level 1 but you can get what you need.
 

But why should a first-level PC be able to afford it?

It seems to me that way too many people think beginning adventurers should have access to everything non-magical they want. Why adventure then? Start down the road of aquiring power and gear from a more natural standpoint.

Why should a paladin or fighter who spends a feat be unable to use a class feature/feat choice? In essence, denying them plate makes them artificially subpar in the early going. Are you also going to assign an arbitrary penalty for the first two levels to the caster types or to rogues and rangers to even it out?
 

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