Just make the paladin turn to Oath of Vengeance. Haha.
Then hunt down and get vengeance on the CN PCs who ran around being murder hobos? Sounds about right.

Just make the paladin turn to Oath of Vengeance. Haha.
You are looking at a few actions, and yes ones that either are or lean evil.
"Refuse to torture prisoners for information" isn't good, it's neutral. Good doesn't just mean "not actively being evil".
(Also, it's rational, as it's been very thoroughly established that torturing prisoners for information is basically worse-than-nothing in terms of getting remotely reliable information.)
"Refuse to torture prisoners for information" isn't good, it's neutral. Good doesn't just mean "not actively being evil".
(Also, it's rational, as it's been very thoroughly established that torturing prisoners for information is basically worse-than-nothing in terms of getting remotely reliable information.)
The Antihero Doing Evil Things For Good Reasons is a fairly common protagonist archetype in modern stories.Sadly, lots of people are influenced by the way torture is portrayed in TV, films and books as being extremely effective if done correctly. Completely forgetting that the only reason the torture works so well is because the writer wants it to and writes it as such (in a work of fiction).
The Antihero Doing Evil Things For Good Reasons is a fairly common protagonist archetype in modern stories.
From Dirty Harry to Dexter, cops and others who Step Outside The Law to punish those they believe deserve it have been glorified in many films and similar media.
It remains to be seen whether that trend will continue.
You can find tons of stories about soldiers showing mercy to their enemies and not shooting fleeing enemies. Generally the only times people wouldn't show mercy to enemies was when they that enemy had already shown a tendency to not be merciful.Explanation: a paladin is a warrior. A soldier of God (or order or concept.) Watching your deadly foe who has not been ransomed or otherwise committed to abstain from the conflict retreat without persecution is stupid. Find a soldier who feels that shooting their fleeing foes is against a moral code anywhere in the world and get back to me. If the prisoner was restrained, injured, swore to leave, etc then the Paladin has grounds to spare him, but as you explained it I see none of that.
All true. But believing otherwise has synergy with various “correct way to RPG” beliefs.Actually it works extremely well, but that is tangential to the point.
Many D&D worlds have completely different legal systems from any given part of Europe in the thousand years or so of the Middle Ages. Trying to make authoritative declarations about what The Law is in D&D is just blatantly ridiculous. Any given law being referenced is just one part of the Middle Ages, in one region, at best, and such laws are useful only as vague inspirations.
No published 5e setting has the same laws as 14th century England, Or 10th Century France, or whatever, nor do the vast majority of home games, which aren’t being run by experts in medieval law of a given time and place.
It takes two to tango. If you’re going to play a character with a strict oath it’s on you to make sure that’s compatible with your friends style of play.A session 0 to get a coherent party is always a good idea - but it's mostly on the DM to get that done. If the DM didn't set a session 0 and/or didn't otherwise ensure /encourage a coherent party - don't punish the group as a result.
Talking to them and trying to get a solution where everyone is more in tune - that's not a bad idea.
It is absolutely a punishment to force a player to play something they don't want - especially when it's the other players seemingly causing an issue.