Make the DM happy was always a bad game. Cruelty and malice towards a character, especially when it's obvious, is rarely warranted and incredibly annoying. Aside from making the player feel like crap, it also annoys the party to no end as no matter what they do to protect him, the DM has it out for them, and attacks them ruthlessly. It makes gameplay feel pointless and it makes players disgruntled.
What have you gotten at the end of the day? An unhappy party, an unfun game, and probably more than one pissed off player. Oh yeah, the DMs happy, good for him.
Sure, that's all true--if you're doing it wrong. You are talking about petty malice sprayed about with reckless abandon. This is not to be confused with precise, goal-oriented, and conscientious brutality. If you'd only consult the project plan for Operation: Carborundum, you'd see that these variables are well accounted for.
The DM has attempted to be reasonable and been rebuffed. He has attempted to be firm only to learn that a firm tone alone means nothing to someone who regards you as a weakling. We have all at one time or another born witness to the sorry sight of parents trying to assert themselves over their unruly children by counting to three veeerrrry sloooowly. Even a nose-picking little brat quickly discerns an empty pretense of authority. The parents' are to be despised, as they have done themselves and their children a disservice by seeking compromise and deferring action.
Instead of quaking in dread hoping your youngster does not assert control over you in public, consult your
Curriculum Carborundum.
- Step one: Furnish the child with a toy that the child will cherish.
- Step two: Carry it with you as a plastic hostage. Gird yourself for the next step. It will test your mettle.
- Step three: Entrap the child with an opportunity to provoke you into executing the hostage, and follow through accordingly if the youngling takes the bait.
Attempt steps 1-3 a second time and note the variation in behavior. You are unlikely to experience recidivism. While it is no longer acceptable in this milquetoast society to chastise a child in the proper fashion, I can attest that social mores and folkways are a bit more relaxed concerning snapping the head off a Barbie doll or Transformer while exclaiming "Suit yourself, kiddo!" You will find your children's temprements to be improved for the better when they regard you not as an easily-manipulated buffoon fit only for exploitation--which most parents are--but rather your due status as a Janus-like godhead.
So it is with an unruly gamer running amok in your campaign. Substitute his character for the beloved toy. Granted, this is an adult, not a child, so a slightly more surreptitious approach is required to grind him down, because you don't legally own him. You will have to settle for psychological and spiritual ownership, vis-a-vis careful and deliberate denigration.
If there's a player that is hated by all the other players, make him the player that players
love to hate. Nothing unites people like a common foe...except for a good ol'-fashioned whipping boy. Murder his characters in ways that will astonish and delight the others. Make his destruction their entertainment. You will have met your obligation to make the game fun, while making the problem player a better, stronger person by excising the troublesome elements of his personality.
I'm pretty sure Felon was being facetious.
Tattletale.