lukelightning
First Post
DM commandments:
Thou shalt not metagame. Sure, you know all our characters' abilities, but the monsters don't.
Thou shalt not abuse "rule zero." Do not arbitrarily change the rules or outcomes of dice rolls just to get the outcome you want (e.g. BBEG escaping just because you want it that way no matter what).
Thou shalt not bring your own PC into the game. You control everyone else in the universe, that should be enough. A "DM PC" is an NPC and should be treated as such, and not be the focus of the game.
Thou shalt not be to stingy with magic. Yeah, we've all heard the complaints that there is too much reliance on magic items in D&D. But if you are too stingy the game is no fun; the caster shine, the fighters get hosed, and monsters are twice as deadly.
Thou shalt not spring a genre-change on us. Do not suddenly inform us that our fantasy world is really sci-fi, that the characters are all really in The Matrix, spells are "hacking" and the Gods are just powerful AI programs.
Thou shalt not turn the game into your private novel. D&D is a game with story elements, not a story that you are writing with the players as actors.
Thou shalt realize that some monsters are broken. War trolls should be giants, not monstrous humanoids. Elementals and dragons may be under CRed, etc.
Thou shalt not metagame. Sure, you know all our characters' abilities, but the monsters don't.
Thou shalt not abuse "rule zero." Do not arbitrarily change the rules or outcomes of dice rolls just to get the outcome you want (e.g. BBEG escaping just because you want it that way no matter what).
Thou shalt not bring your own PC into the game. You control everyone else in the universe, that should be enough. A "DM PC" is an NPC and should be treated as such, and not be the focus of the game.
Thou shalt not be to stingy with magic. Yeah, we've all heard the complaints that there is too much reliance on magic items in D&D. But if you are too stingy the game is no fun; the caster shine, the fighters get hosed, and monsters are twice as deadly.
Thou shalt not spring a genre-change on us. Do not suddenly inform us that our fantasy world is really sci-fi, that the characters are all really in The Matrix, spells are "hacking" and the Gods are just powerful AI programs.
Thou shalt not turn the game into your private novel. D&D is a game with story elements, not a story that you are writing with the players as actors.
Thou shalt realize that some monsters are broken. War trolls should be giants, not monstrous humanoids. Elementals and dragons may be under CRed, etc.