Vegepygmy
First Post
Maybe it's a matter of the degree to which this is true, but I don't really see the difference between a daily power that forces your monster to fall prone (4E) and a Trip attack that causes your monster to fall prone if the PC wins an opposed Strength check (3E). In both cases, there are rules, and the rules apply to both players and DMs. IMO, that's a Good Thing, and I simply don't share your frustration.What I HATE is that the game has allowed the players to say "no, do this". They have dailies that let them shut down the combat entirely. And while they ARE just dailies, there are enough of them that they can do this three or four times. Meaning, for three or four hours out of every in-game "Day", I'm sitting around having the players dictate a large part of the combat to me.
Now, it is definitely true that earlier editions of the game did not have official rules for knocking opponents prone. DMs had much more responsibility/leeway then to adjudicate such actions. If that's what you're longing for, I understand, but I simply don't share your feelings. In the Bad Old Days (TM), DMs would constantly make ad hoc rulings for such things, and in my experience (just my experience, people!) there were a lot of really bad/misguided DMs making inconsistent rulings, simply disallowing such actions, fudging results, etc.
So I actually prefer the New Way, both as a player and a DM. It does force the DM to master his knowledge of the rules, but again, I think that's a Good Thing.