And personally I find this phrase slightly annoying. Yes, the rules are there to serve the game. But it doesn't follow from this that the rules are therefore to be ignored - because perhaps following the rules is part of the game!
In most traditional games e.g. Monopoly, Chess, etc., this is quite true.
But not D+D. And that's what makes it great.
Sure there's rules presented as guidelines (well, in earlier editions anyway) and for most of the time they get the job done just fine. But in a game where pretty much the only limits on what might come up are set by the collective imaginations of the players/DM/module writer/game designer there's going to be times when the rules just don't work; and they have to be flexible enough to be able to get out of the way and wise enough to know when to do so.
In other words, the rules must serve the game.
The whole simulation-of-reality-only-with-magic argument is another question entirely; hard-and-fast rules often conflict with this as well (e.g. Zombie vs. Hydra), but how to deal with that is pretty much up to each DM and-or group to decide.
For me, to date at least, this has certainly been the case for 4e. Following the rules has produced an interesting and gripping game. And an important part of that has been applying the rules that provide for player-initiated and player-driven improvisation and narrative.
I don't think anybody's saying that players shouldn't be able to initiate and-or drive narrative; the question is merely one of to what degree, and is likely only answerable on a group-by-group basis.
LostSoul said:
That's interesting. Why do you want the DM to have investment in the outcome? Do you find that the DM has a conflict of interest, since he's the one building the encounters? I imagine not, but I'd like to hear your answer.
Why shouldn't the DM have an investment in the outcome? Unless an encounter is a complete cakewalk for the party it is going to affect them somehow (injuries, deaths, depleted resources, etc.) and is thus going to affect what they do next - which directly affects what the DM is expected to deal with next, based on what the party does.
Lan-"how would you like your rules served, sir?"-efan