This sort of came up in my mind in another thread and I did not want to derail any further.
What do you consider to be player responsibilities in actually sitting down and playing D&D as a group? I don't mean stuff like bringing snacks or not being abusive, etc... I mean as it relates directly to play.
My #1 is that players need to create a character that both WANTS to go on the adventure(s) at hand (roleplaying reluctance is fine as long as it doesn't lead to actual avoidance) and a character thatworks within the context of the PC party. That last bit is both a roleplaying consideration and a mechanical consideration.
Beyond that, all the players should form the party in a way that makes sense for whatever setting and scenario is presented, and allows for a relatively easy process of coming together and bonding. A group of lone wolves is just trouble waiting to happen.
What do you think players should be responsible for in terms of actual play?
What do you consider to be player responsibilities in actually sitting down and playing D&D as a group? I don't mean stuff like bringing snacks or not being abusive, etc... I mean as it relates directly to play.
My #1 is that players need to create a character that both WANTS to go on the adventure(s) at hand (roleplaying reluctance is fine as long as it doesn't lead to actual avoidance) and a character thatworks within the context of the PC party. That last bit is both a roleplaying consideration and a mechanical consideration.
Beyond that, all the players should form the party in a way that makes sense for whatever setting and scenario is presented, and allows for a relatively easy process of coming together and bonding. A group of lone wolves is just trouble waiting to happen.
What do you think players should be responsible for in terms of actual play?