I'll bring the beer every time in order to avoid being the mapper.We've never had a caller.
We've always had a mapper.
We've always had a treasurer (often me, if only so I'm not mapper).
Note-taker is kinda done by committee most of the time.
Beer-deliverer - well, we're still working on that one...
Note Taker
This is a task for each player. It is their responsibility to take notes. But I'm not a jerk about it. I'll let the player make an intelligence check to remember something from a prior session. I may make minor changes or give more or less detail depending on how well they roll. This still give a strong advantage to players who take notes without punishing players who hate note taking.
Co-DM
One thing I've done long ago and would like to do again is have a co-DM to run NPCs help with combat, etc. As an example of this, see the podcast Dragon Friends.
For milestone BBEG encounters, I'm thinking of bringing in a guest DM to run the BBEG as deadly as they can. Basically they would run the BBEG as if they are competing with the players. I would run minons and track effects etc. Often these settings have multiple BBEGs so it helps to have multiple DMs playing against the characters.
We play every Sunday night in Victoria BC. Hoyne Pilsener for me, thanks.I'll bring the beer every time in order to avoid being the mapper.![]()
We do this all the time, mostly to cover off that what might have been two hours for the PCs has been a week for the players; and not every little detail gets into the online game log.I like the idea of having an intelligence check to remember stuff. I might steal that.
It'd have to be somebody who isn't otherwise going to play in your game at a later point, to avoid revealing too many secrets. (this is my main limiter here; the people who I might recruit for this are also people who might (re-)join the game at some point)I like this idea as well, but will probably not be able to find somebody willing/able to do this.
I've played from the late 70s onward, and we rarely had a mapper. The main reason was that Humans are vision based creatures, and the characters could SEE what they were mapping. Unlike the poor players, who had to rely on, often poor, descriptions from the DM. Can't recall ever having a caller. But most groups usually end up having someone, or possibly several someones, track loot.I was planning out my game session this upcoming weekend, and it hit me how several of the player roles we had back in the day no longer exist.
In the 70s and 80s, you'd typically have one player act as the mapper, and another act as the leader (the caller). They'd be the ones to do most of the talking and declare party actions to DM. Then you'd also have the record keeper. The player who kept track of all party gold.
Nowadays only the record keeper exists, and only in some of the campaigns. So why is that?
Mapper: Back in the day, you were lucky to have graph paper, let alone a gaming map with inch grids. Minis were few and far between, and easily accessible, and expensive. Most groups I played in back in the early 80s as kids, we did ToTM except for marching order or really complex battles, and then we used paper minis I drew myself, or dice, or some other toy. So there was a need to have a player keep track of the dungeon exploration on a piece of paper. Very similar to those old RPG video games of the 80s. However, now it's very common for someone to have a battlemap with erasable markers and minis are all over the place, and very cheap (with the move to plastic minis about 10 years ago or so). With the battlemap, the DM takes an extra role now in drawing out the area, and there is no need for a player to be a mapper any longer.
Caller: IMO, the biggest driver of this going away is because players felt they wanted more player agency. They didn't want to have only one player speak for the whole party to the DM. And most players want to role-play their own interactions with NPCs. Now, the only time I see a group decide to have the same player do all the talking is in optimizing groups, where everything is numbers driven. The PC with the highest persuasion bonus always talks, no one else.
Record Keeper: This still exists, with a player keeping track of all the treasure, but I see it less. Especially in 5e. I'm guessing because in 5e, magic items are far rarer, as is other treasure. And it also goes back to players wanting control over their character, including wealth. So they want to split up the treasure as soon as possible.