Hi. Has anyone ever created a Player Survey as a DM to help draw a bead on what the players want and expect out of their game? If so, please post it! I'd love to see it! If not, let's see if we can't create one together. Now I don't want to overwhelm new players with a long written essay examination. I'm just thinking of handing them a single sheet with about 10 multiple choice questions, just to get a sense of what they want out of a D&D/d20 campaign. (Of course, player wishes are not binding on a DM. But it's nice to know what your players will find interesting and what will bore them to tears.)
Here are some issues that I was thinking of including on the survey.
1) As a player, how do you feel about PC death?
a) It should only happen if the player has acted foolishly.
b) It should only happen if Raise Dead and Resurrection are available to the party.
c) It should never happen without the player's consent.
d) Let the dice fall as they may!
2) As a player, how do you feel about keeping track of details like food rations, ammunition, and spell components?
a) I don't play D&D to be an accountant. If the DM thinks this stuff is important, he should keep track of it himself.
b) I think it's important to keep track of some of these things (like food and ammunition) but not others (like spell components).
c) I think players should keep track of all of these things. Knowing that you are getting low on any of these items helps to add suspense to a game.
3) As a player, what would you say is the right mixture of role-playing vs. adventuring? On average, what percentage of each session should be devoted to each?
____% role-playing
____% adventuring
4) As a player, what level of magic to you prefer in a campaign?
a) very low - magic items are extremely rare
b) low - most NPCs have magic items, but not as much as the DMG suggests
c) moderate - following the DMG's guidelines
d) high - even more than the DMG suggests
5) As a player, are you comfortable or uncomfortable with role-playing encounters that involve sex and/or seduction?
a) I'm comfortable with it for my PC.
b) If other players like that sort of thing, that's fine, but please keep my PC out of it.
c) I would be uncomfortable with it. Please keep it out of our campaign entirely.
6) How much input should players have on the story-telling aspects of the campaign?
a) The DM is the story-teller. Players are expected to follow the storyline that the DM presents.
b) Sometimes story ideas should come from the DM, but sometimes story ideas should come from the PCs. (Sometimes the players react to what the DM presents, but sometimes the DM reacts to choices that the PCs make.)
c) The players should be the primary architects of the stories that their characters are involved in. The DM is best thought of as a referee and an presenter of challenges, not an author or a story-teller.
7) After character creation completed, how much do you expect to work on character and role-playing outside of the gaming session?
a) D&D is a fun hobby that I should be able to pick up and put down. I don't expect to do anything outside of the gaming session.
b) If there is a pressing issue, it can be decided by email outside of the regular gaming session, but otherwise I prefer to do all of my gaming with the group.
c) I would like to further the story outside of the regular gaming session, by any or all of the following: continuously fleshing out my character's backstory, writing up my character's adventures as short stories, interacting with NPC's via email with the DM, and/or meeting with the DM outside of the regular gaming session for circumstances that only involve my PC.
8) How much "table-talk" should be permitted amongst players? That is, how much/how often should players be allowed to strategize with one another during combat and/or role-playing?
a) Players should not be allowed to strategize with each other period, unless special spells are cast that allow mental communication.
b) Players should be allowed to strategize but only when in-game conditions (such as line of sight) permit and only in-character (i.e., during the character's initiative and in the character's voice, not the player's).
c) D&D is a strategic game, and player's should be able to give each other strategic advice freely. After all, sometimes a player doesn't think of things that the character would surely have thought of. Table-talk should be permitted, and each player should decide for themselves whether their character would have thought of that.
What do you think? Any other important issues that I am forgetting? Suggestions are welcome!
Here are some issues that I was thinking of including on the survey.
1) As a player, how do you feel about PC death?
a) It should only happen if the player has acted foolishly.
b) It should only happen if Raise Dead and Resurrection are available to the party.
c) It should never happen without the player's consent.
d) Let the dice fall as they may!
2) As a player, how do you feel about keeping track of details like food rations, ammunition, and spell components?
a) I don't play D&D to be an accountant. If the DM thinks this stuff is important, he should keep track of it himself.
b) I think it's important to keep track of some of these things (like food and ammunition) but not others (like spell components).
c) I think players should keep track of all of these things. Knowing that you are getting low on any of these items helps to add suspense to a game.
3) As a player, what would you say is the right mixture of role-playing vs. adventuring? On average, what percentage of each session should be devoted to each?
____% role-playing
____% adventuring
4) As a player, what level of magic to you prefer in a campaign?
a) very low - magic items are extremely rare
b) low - most NPCs have magic items, but not as much as the DMG suggests
c) moderate - following the DMG's guidelines
d) high - even more than the DMG suggests
5) As a player, are you comfortable or uncomfortable with role-playing encounters that involve sex and/or seduction?
a) I'm comfortable with it for my PC.
b) If other players like that sort of thing, that's fine, but please keep my PC out of it.
c) I would be uncomfortable with it. Please keep it out of our campaign entirely.
6) How much input should players have on the story-telling aspects of the campaign?
a) The DM is the story-teller. Players are expected to follow the storyline that the DM presents.
b) Sometimes story ideas should come from the DM, but sometimes story ideas should come from the PCs. (Sometimes the players react to what the DM presents, but sometimes the DM reacts to choices that the PCs make.)
c) The players should be the primary architects of the stories that their characters are involved in. The DM is best thought of as a referee and an presenter of challenges, not an author or a story-teller.
7) After character creation completed, how much do you expect to work on character and role-playing outside of the gaming session?
a) D&D is a fun hobby that I should be able to pick up and put down. I don't expect to do anything outside of the gaming session.
b) If there is a pressing issue, it can be decided by email outside of the regular gaming session, but otherwise I prefer to do all of my gaming with the group.
c) I would like to further the story outside of the regular gaming session, by any or all of the following: continuously fleshing out my character's backstory, writing up my character's adventures as short stories, interacting with NPC's via email with the DM, and/or meeting with the DM outside of the regular gaming session for circumstances that only involve my PC.
8) How much "table-talk" should be permitted amongst players? That is, how much/how often should players be allowed to strategize with one another during combat and/or role-playing?
a) Players should not be allowed to strategize with each other period, unless special spells are cast that allow mental communication.
b) Players should be allowed to strategize but only when in-game conditions (such as line of sight) permit and only in-character (i.e., during the character's initiative and in the character's voice, not the player's).
c) D&D is a strategic game, and player's should be able to give each other strategic advice freely. After all, sometimes a player doesn't think of things that the character would surely have thought of. Table-talk should be permitted, and each player should decide for themselves whether their character would have thought of that.
What do you think? Any other important issues that I am forgetting? Suggestions are welcome!