GX.Sigma
Adventurer
Hm.
If the character has a goal that turns out to be impossible ("Liegax wants to find a way to become undead without losing his mind"), that's fine. That story ends with the character finding out it's impossible (or never ends, like Gilligan's Island).
If that's actually the player's goal ("I want my character to end up as a lich"), that's a different matter entirely. If you're running a 'storytelling' campaign where you want the player to have some say in that, either tell them they can't have their story, or let them tell you you can't have your story, or compromise. If you're running a 'roleplaying' campaign where players always act in character, remind the player that they won't necessarily get what they want.
If the character has a goal that turns out to be impossible ("Liegax wants to find a way to become undead without losing his mind"), that's fine. That story ends with the character finding out it's impossible (or never ends, like Gilligan's Island).
If that's actually the player's goal ("I want my character to end up as a lich"), that's a different matter entirely. If you're running a 'storytelling' campaign where you want the player to have some say in that, either tell them they can't have their story, or let them tell you you can't have your story, or compromise. If you're running a 'roleplaying' campaign where players always act in character, remind the player that they won't necessarily get what they want.