[Players Chosen] Do You Have What It Takes To Join The Nameless Legion?

Harvey said:
You could really do either. I'll keep the rogue/skills slot open until monday if you want to make a new character. If not, then Thorin would remain an alt if a player drops out...

Ultimately, those that posted characters not chosen would get first dibs on open slots

then i'll wait since i'm going on vacation soon
 

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Tyrlaan:
-- HP should be 117 (10 + 8 + 7 + 8 + 7 + 8 + 7 + 8 + 7 + 8 + 7 + 8) = 93 + 24 = 117
-- Can you add the Spring Attack feat you receive from Dervish 3rd level under wither Feats or Abilities?
-- I am not familiar with the feat Elusive Target beyond the d20 modern version (whcih differs from the one on your sheet). Where is it from?
-- Skills need tweaking: I figure total fighter skill points = 32 (4 x 4 @ 1st, 4 @ 2nd-5th); total dervish = 42 (6 x 7). Also, remember that the prerequisites for Dervish include Perform (Dance) 3 Ranks and Tumble 3 Ranks, which are not class skills for the fighter, so you must commit at least 12 of your 32 fighter skill points to these skills.
-- I assume at some point you plan on purchasing arrows for Gyre's composite bow? :)

The rest looks good!
 

Elusive Target is a tactical feat from CW.

Reqs Mobility, Dodge, +6 BAB
Benifits:
Negate Power attack: Opponent designated as who you are dodging does not gain any additional damage when using power attack. Penalties to hit still apply if used.
Diverting Defense: If Opponent designated as who you are dodging is flanking you, it's first flanking attack of the round automaticly misses and may strike the other flanking foe instead. Roll attack and damage normaly, and foe is considered flat footed. The second and subsiquent attacks function normaly for that round.
Cause Overreach: If you provoke an attack of opertunity from an opponent by moving out of a square they threaten, and they miss, you may make a free trip attempt against the attacker. The foe can not counter trip you if the trip attempt fails.

Figured I'd spell that out, because Shadow has it too.
 

Bront said:
Elusive Target is a tactical feat from CW.

Ah, a Tactical Feat. Didn't look that far into CW when I was proofing, though the three abilities should have been a hint. Thanks Bront!

Coincidentally, I just printed Shadow out to proof (along with Sylv and Shackler), but I might not be able to get to it until later tonight... my goal is to launch the Templar Lance tomorrow, as well as make final decisions on the Sentinel Lance.
 


Harvey said:
-- HP should be 117 (10 + 8 + 7 + 8 + 7 + 8 + 7 + 8 + 7 + 8 + 7 + 8) = 93 + 24 = 117
HA! I forgot to give myself max hp for 1st level. <smacks forehead>
Harvey said:
-- Can you add the Spring Attack feat you receive from Dervish 3rd level under wither Feats or Abilities?
-- I am not familiar with the feat Elusive Target beyond the d20 modern version (whcih differs from the one on your sheet). Where is it from?
Spring attack added. I think Bront addressed your question on Elusive target. :)
Harvey said:
-- Skills need tweaking: I figure total fighter skill points = 32 (4 x 4 @ 1st, 4 @ 2nd-5th); total dervish = 42 (6 x 7). Also, remember that the prerequisites for Dervish include Perform (Dance) 3 Ranks and Tumble 3 Ranks, which are not class skills for the fighter, so you must commit at least 12 of your 32 fighter skill points to these skills.
I think you forgot that Gyre is human. I should get 40 points from fighter and 49 from dervish. My Perfrom and Tumble ranks should be figured accurately. In fact, I refigured everything and I think I missed 2 points. I put them in Escape Artist.
Harvey said:
-- I assume at some point you plan on purchasing arrows for Gyre's composite bow? :)
Arrows? How quaint! (arrows added :) )

Gyre has been added to the RG. Let me know if there is anything else that needs tweaking.
 

Harvey said:
Ah, a Tactical Feat. Didn't look that far into CW when I was proofing, though the three abilities should have been a hint. Thanks Bront!

Coincidentally, I just printed Shadow out to proof (along with Sylv and Shackler), but I might not be able to get to it until later tonight... my goal is to launch the Templar Lance tomorrow, as well as make final decisions on the Sentinel Lance.
I'm usually good at getting things right, so it should be all good, but it never hurts to do a doublecheck. Hopefully it's all good, that would make your life easier.

I'm US central time (GMT -6 I believe).

Arrows? Arrows? We don't need no stinkin arrows.

BTW, Harvey, you going to worry about arrows when we fire them? Or assuming we have a somewhat reasonable amount and aren't firing magic ones, it's all good?
 

This is my artificer, I am working on items.


Name: Nigthcrawler
Gender: Male
Race: Human
Age: 36
Height: 5´ 8´´
Weight: 100 lbs
Eyes: Brown
Hair: Black
Class: Artificer 12
Level: 12
Alignment: LN
Stats
Str: 12 [+2] ( 4 pts)
Dex: 17 [+3] ( 6pts +3level )
Con: 12 [+2] ( 4pts )
Int: 16 [+3] (10pts)
Wis: 12 [+1] (4pts)
Cha: 12 [+1] (4pts)

Saves
Fort: +6 ( 4Artificer+ 2con)
Ref: +7 ( 4Artificer+ 3dex)
Will: +9 ( 8Artificer+ 1wis)

Hit Dice: 12d6+24
Hit Points: 80
Initiative: +3 (dex)
Speed: 30'
AC: 13

BAB: +9
Grapple: +11

Attack:
Quarterfstaff
Crossbow


Skills: Rank Ability Misc Total
Appraise 15 +3 18
C. (Alchemy) 7 +3 10
C. (Armorsmith) 7 +3 10
C. (Weaponsmith) 7 +3 10
D.Device 15 +3 18
K. (Arcana) 7 +3 10
K. (Engineering) 7 +3 10
K. (Planes) 7 +3 10
Open Lock 10 +5 15
Search 15 +3 18
Spellcraft 8 +3 11
Use M.D. 15 +1 16



Feats & Atribute Bonuses:
1 Imp.Buckler defence
1 Two weapon figthing
3 Weapon focus (Quartestaff)
4 Extraordinary artisan (Artificer bonus)
4 Dex +1
6 Combat Expertise
8 Legendary artisan (Artificer bonus)
8 Dex +1
9 Quick Staff
12 Imp. Two weapon figthing
12 Attune magic weapon (Artificer bonus)
12 Dex +1


Class & Prestige Class special abilities:


Racial Traits:
1 extra feat at 1st level
4 extra skill point at 1st level
1 extra skill point at each level


Item Cost

Appearance:

Background:
 

@AmorFati: I think you made a mistake in your sheet: You forgot to apply your Weapon Focus (ranged spells) to the attack bonus, which should be +10 (BAB +5 Dex +3 szie +1 WF +1). Instead you have written down the +1 for ranged spells for the DC for your spells, which Weapon Focus does not change, of course. :)

Bye
Thanee
 

Thanee said:
@AmorFati: I think you made a mistake in your sheet: You forgot to apply your Weapon Focus (ranged spells) to the attack bonus, which should be +10 (BAB +5 Dex +3 szie +1 WF +1). Instead you have written down the +1 for ranged spells for the DC for your spells, which Weapon Focus does not change, of course. :)

Bye
Thanee


Thanks. I thought something was wrong, but couldn't really figure out what :)
 

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