[Players Chosen] Do You Have What It Takes To Join The Nameless Legion?


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Hi all,

Sorry for the delay, but RL has been stealing my time. I hope to proof the rest of the second lance [Templar] tomorrow and start that adventure. In the meantime, the third lance [Sentinel] has found it's fourth member! Devrimk, can you finish stats on Nightcrawler? I like the Artificer class a lot, and a high level one (with many infusions) would make an interesting member of the Legion.

Dakkareth said:
By the way, what timezones are you in? I'm at GMT +1 (Germany) ... :)

I'm at GMT +5 (US Eastern Time Zone)

tyrlaan said:
Gyre has been added to the RG. Let me know if there is anything else that needs tweaking.

Looks good. Forgive the basic errors for your character being human. (Human, how quaint! :) )

Bront said:
I'm usually good at getting things right, so it should be all good, but it never hurts to do a doublecheck. Hopefully it's all good, that would make your life easier.

Yeah, most are, but I also use it to familiarize myself with a character's skill sets (I have printed out versions w/ notes on skills, special abilities etc).

Bront said:
BTW, Harvey, you going to worry about arrows when we fire them? Or assuming we have a somewhat reasonable amount and aren't firing magic ones, it's all good?

I'm pretty lenient on this one. By tabletop games, we have a house rule: you get 50% of your arrows fired back. Since this is a higher level game, I'm definitely not going to be counting arrows, but then again, y'all should have them when you start the game :)

Oh, and Dakkarath, thanks for the bump :)
 

Thanee:
-- Based on Underdark, I would assume the Gloura receive Common, Undercommon, and Sylvan as base languages. Thus, with a +2 Int mod, Sylv would get 2 bonus languages.
-- "Bard Spells Known" on the sheet should actually be "Bard Spells Per Day" (everything else matches up under spells)
-- Can you list Sylv's total load capacity on the sheet somewhere (I believe ~22.5 lb assuming everything else is in Heward's Handy Haversack)?

That's it! Two down on this lance, two to go!
 

Harvey said:
Thanee:
-- Based on Underdark, I would assume the Gloura receive Common, Undercommon, and Sylvan as base languages. Thus, with a +2 Int mod, Sylv would get 2 bonus languages.

Ah... my little change in stats, when I added Combat Expertise to qualify for Improved Disarm... forgot to add a bonus language when I increased Int from 12 to 14. :)

-- "Bard Spells Known" on the sheet should actually be "Bard Spells Per Day" (everything else matches up under spells)

Spontaneous casters usually list "Typical Spells Known" in the monster statblocks, prepared casters list "Typical Spells per Day". It refers to the spell list, not the stuff in parantheses, that's just additional information (spell slots and DC).

-- Can you list Sylv's total load capacity on the sheet somewhere (I believe ~22.5 lb assuming everything else is in Heward's Handy Haversack)?

Sure, will do. :)

Bye
Thanee
 

Harvey said:
Looks good. Forgive the basic errors for your character being human. (Human, how quaint! :) )
Shadow's Human too :) (Quite usefull for a skillmonkey)
Harvey said:
Yeah, most are, but I also use it to familiarize myself with a character's skill sets (I have printed out versions w/ notes on skills, special abilities etc).
Yup, NP FYI, the shadowmind is from the Complete Adventurer, and other than that and the one tactical feat, I think it's all basic SRD stuff.
Harvey said:
I'm pretty lenient on this one. By tabletop games, we have a house rule: you get 50% of your arrows fired back. Since this is a higher level game, I'm definitely not going to be counting arrows, but then again, y'all should have them when you start the game :)
Great. It's a pain enough to keep track of arrows fired in a pen and paper game. Doing it in a PbP format has to be rough. I usually try to purchase 40, depending on how long the character would be out in the field, which is a lot. Magic arrows, on the other hand, I'm sure you'll want us to keep meticulous track of.
 

I think I finished

Name: Nightcrawler
Gender: Male
Race: Human
Age: 36
Height: 5´ 8´´
Weight: 160 lbs
Eyes: Brown
Hair: Black
Class: Artificer 12
Level: 12
Alignment: LN

Stats
Str: 18 [+4] ( 4pts +6 Belt of Giant Str.)
Dex: 21 [+5] ( 6pts +3level +4 Gloves of Dex.)
Con: 18 [+4] ( 4pts +6 Amulet of Health)
Int: 16 [+2] (10pts)
Wis: 12 [+1] (4pts)
Cha: 12 [+1] (4pts)

Saves
Fort: +8 ( 4Artificer+ 4con)
Ref: +9 ( 4Artificer+ 5dex)
Will: +9 ( 8Artificer+ 1wis)

Hit Dice: 12d6+48
Hit Points: 104
Initiative: +5 (dex)
Speed: 30'
AC: 20 (10base +5dex +4 armor +1 buckler)

BAB: +9
Grapple: +13
Attack:
Rods of cats (Quarterfstaff +1).........+16/+11.....1d6+8
When figthing with two sides.............+14/+9.......1d6+6.......+14/+9.....1d6+4
L.Crossbow ..................................+14/+9......1d8

Infusions per day:
4/4/4/2/2

Skills: ..................Rank.....Ability.....Misc....Total.........Misc bonuses
Appraise...............15.........+3.......................18.........(+2 bonus on armor and weapons)
Climb.....................0.........+4.........+10.........14.........(Rods of cats)
C. (Alchemy)...........7.........+3.......................10
C. (Armorsmith).......7.........+3.........+10.........20.........(Tongs of the armorer)
C. (Weaponsmith)....7.........+3.........+10.........20.........(Hammer of the weaponsmith)
D.Device...............15.........+3.......................18
Disguise................0..........+1.........+10..........11.........(Hat of Disguise)
Hide.......................0.........+5.........+20.........25.........(Armor (Shadow)+5 / Cloak of the Bat+5 / Rods of cats +10)
K. (Arcana).............7.........+3.......................10
K. (Engineering)......7.........+3........................10
K. (Planes).............7.........+3........................10
Listen....................0.........+1.........+5............6.........(Moonstone mask)
Move Silently..........0.........+5.........+20.........25.........(Armor (Silentmoves)+5 / Boots of elven+5 / Rods of cats
+10)
Open Lock............10.........+5........................15
Search.................15.........+3........................18
Spellcraft...............8.........+3........................11
Spot.....................0.........+1.........+5.............6.........(Moonstone mask)
Use M.D...............15.........+1........................16
Artificer Knowledge.12........+3........................15

Feats & Atribute Bonuses:
1 Imp.Buckler defence
1 Two weapon figthing
3 Weapon focus (Quartestaff)
4 Extraordinary artisan (Artificer bonus)
4 Dex +1
6 Combat Expertise
8 Legendary artisan (Artificer bonus)
8 Dex +1
9 Quick Staff
12 Imp. Two weapon figthing
12 Attune magic weapon (Artificer bonus)
12 Dex +1

Artificer Bonus Feats:
Scribe Scroll
Brew Potion
Craft Wondrous item
Craft Homunculus
Craft Magic Arms & Armor
Craft Wand
Craft Rod
Craft Staff

Artificer Special Abilities:
Infusions
Artificer knowledge
Artisan bonus
Disable trap
Retain essence
Metamagic spell trigger
Metamegic spellcompletion

Racial Traits:
1 extra feat at 1st level
4 extra skill point at 1st level
1 extra skill point at each level


Items.....................Market P....Ex.Artisan 75%........Rule 70%
Cloak of the Bat.........26000.........19500..................13650
Moonstone mask.........12000..........9000....................6300
Belt of G.Str. +6.........36000.........27000..................18900
Amulet of H. +6..........36000.........27000..................18900
Rods of cats..............25000.........18750..................13125
Scrolls:
Stoneskin x2..............1900...........1425....................997,5
D.Door......................700..............525....................367,5
Teleport...................1125.............844....................590,6
Heal........................1650.............1237...................866
Adventuring Gear:
Thieves' tools (M.W.)..100
Grappling hook..............1
Rope silk 100ft............20
Magnifying glass.........100
Ink.............................8
Inkpen x2....................2sp
Paper x10..................40sp
Parchementx9.............18sp



Tattoo of Amity

Item created by nigthcrawler:
Items.......................Market P..........Raw Materials
Mithral Chain Shirt.........1100..................366,66
Darkwood Buckler............205...................68,33

Item created by Nigthcrawler from Artisan craft reserve:
Item ...........................Market P..........Ex.Artisan 75%.........Xp cost.........GP.........Craft reserve
Boots of elvenkind............2500..................1875..................100..............937,5............lvl 6
H. of the weaponsmith.......2055..................1541,25...............82,2...........770,625.........lvl 7

After 8th level he have Legendary artisan too:
Item ...........................Market P..........Ex.Artisan 75%.......Xp cost..L.Artisan 75%.....GP.........Craft reserve
Tongs of the armorer.........2055..................1541,25...............82,2........61,65............770,625.......lvl 8
Armor (Silent moves).........3750..................2812,5................150.........112,5............1406,25.........lvl 8
Armor (Shadow)................3750..................2812,5................150.........112,5............1406,25.........lvl 9
Hat of Disguise........1800..................1350...................72..............54...............675........lvl10
Bag of Holding III........5000............3750.............200............150.............1850........lvl10
Wands of C.L.Wounds.....750...........562...............30..............22,5...........281.........lvl10
Wand of L. bolt (5th).......11250..................8437,5................450.........337,5............4218,75.........lvl11
Gloves of dexterity +4......16000.................12000...................640.........480...............6000.............lvl12

Total gp spend: 99,908 pg


Sorry for the dot mess, I can't use tabs here.
If anyone find something wrong please reply me, because I created Artificer first time.
 
Last edited:



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