Geron Raveneye said:
- Harry Potter, Order of the Phoenix. The Avara Kedavra curse on Sirius Black, that's a save-or-die effect...sucks that Black didn't make his save. I could as well include the same spell killing Dumbledore, arguably one of the most powerful wizards in that setting.
That's two examples for save-or-die effects that affected the "heroes" of those stories, and killed one in one case.
I understand your POV.
I do not agree with it, but I understand it.
Yes, save or die illustrates Sirius' situation here. No doubt.
But, Sirius is an NPC. Harry is the PC. If it would have happened to Harry, the (book and) movie would have sucked and the adventure would have been over. In fact, the movie may have never been made, at least in accordance with the book.
And in fact, in Harry Potter, it is called a Curse. And, a very powerful and rare one at that. In 3E DND, save and die spells exist all over the place. Even a first level Sleep spell is effectively save or die. The probability of it happening to a PC is high compared to the Harry Potter universe where such curses are extremely rare and almost never cast, so, apples and oranges.
Do you understand the problems with your example? The difference between a book and a game is that the author forces the outcome in the book. In the game, the outcome is random and when the rules allow for random death, it could be any PC or NPC that dies. Or even, a TPK.
The question becomes, how do we get rid of save or die for use against PCs (which totally suck except in the most extreme of meaningful and dramatic situations) and possibly keep them for use against NPCs (where it might be cool for the people at the table)?
One way is to have Action Points which allow for a save re-roll. PCs get them. NPCs do not (without a special feat or something for BBEGs).
This might seem contrived, but Fate Points, Luck Points, or Action Points are already contrived.
The problem for 4E is, saves are no longer rolled by the players. So, re-rolls might not be an option. However, an alternative is to allow players to roll their Will Defense or Fort Defense or Reflex Defense if the normal Defense is not high enough against a given magical attack, make a roll (i.e. use D20 + modifiers instead of 10 + modifiers for the defense). If they roll a 20, they auto-save. If they fail, they could still use an Action Point to re-roll again. They could blow through all of their Action Points trying this over and over again.
Death is still an option, but death by save or die tends to use resources instead of actually killing. For PCs.
Another technique is to have save or die spells in the game, but write them up as rare and mysterious spells that virtually no one has. PCs have a nearly impossible time getting them and only re-occurring villains of the highest caliber should ever have them. Make them Epic even. That might mitigate the issue somewhat. When PCs do face them, it should be as rare as artifacts so that the overall chance of an eventual save or die for a given PC is rather low.
Personally, I say just get rid of save or die. The nitch as you call it really does not need to be in the game since it is a nitch that really should only be used against NPCs. It's totally anti-climatic and lame against PCs and I do prefer there to be few special rules for PCs. IMO.