Geron Raveneye
Explorer
You want to know why you confuse me with your line of arguing?
CR works as advertised...as long as you keep to the (pretty narrowly) defined baseline. Otherwise, it works less and less the more you deviate from standard. But as long as the baseline is in effect, CR works. Except that they classified monsters with Death effects, high-level casters, etc, with the CR system as well. So, CR should work with those as well, after all they were THERE when the CR system was designed.
Which leaves two possible conclusions. Either, the designers suddenly forgot to take a pretty well-known effect (for D&D) into account when designing the CR system...or the CR system isn't the "catch all" classification system, and hence limited and faulty. If I have a square peg, and should design a hole for it, I don't design a round hole and cut off all corners on the peg.
A rule that makes me tap-dance to get it to work is a bad rule? Try adjudicating CRs for a non-standard group and see if that's not tap-dancing.
Take a 4th level standard group. Take a fire giant with a greataxe. Have fun watching at least one PC die with 66% chance or more, if not two. And you know, that's just rated as "Very Difficult" in the Encounter Difficulty table, not yet overpowering. So apparently, if the CR system works as advertised, that is a good encounter.
Hussar said:The CR system does work as advertised. If you use a standard party, you will get the results predicted by the CR/EL system. The further you deviate from that standard party (4 PC's, 25 point buy value) the less able it is to predict results. Seems pretty straight forward to me.
CR works as advertised...as long as you keep to the (pretty narrowly) defined baseline. Otherwise, it works less and less the more you deviate from standard. But as long as the baseline is in effect, CR works. Except that they classified monsters with Death effects, high-level casters, etc, with the CR system as well. So, CR should work with those as well, after all they were THERE when the CR system was designed.
Which leaves two possible conclusions. Either, the designers suddenly forgot to take a pretty well-known effect (for D&D) into account when designing the CR system...or the CR system isn't the "catch all" classification system, and hence limited and faulty. If I have a square peg, and should design a hole for it, I don't design a round hole and cut off all corners on the peg.
A rule that makes me tap-dance to get it to work is a bad rule? Try adjudicating CRs for a non-standard group and see if that's not tap-dancing.
But, there's nothing baseline about SoD effects. Ok, never mind CR for the moment. Is an encounter where the PC's have a 66% chance of PC death a good encounter?
Take a 4th level standard group. Take a fire giant with a greataxe. Have fun watching at least one PC die with 66% chance or more, if not two. And you know, that's just rated as "Very Difficult" in the Encounter Difficulty table, not yet overpowering. So apparently, if the CR system works as advertised, that is a good encounter.
