amysrevenge
First Post
Otherwise I want nothing to do with your plots. You provide the world, and the other players and I will supply the adventure.
I love that this hobby is big enough to hold both you and me (we're pretty much exact opposites).
Otherwise I want nothing to do with your plots. You provide the world, and the other players and I will supply the adventure.
I like to make the choo choo noises.
"A process in which the gamemaster of a tabletop RPG has a predefined story for a session, adventure or campaign, and either makes minimal allowance for significant deviation, or makes significant efforts to ensure the players follow the story as planned."
Turning to the great Grand-Daddy Railroad of them all, let's look at DragonLance DL-1, Dragons of Despair.
Macro acceptable railroad. There is an adventure where you are going to escape capture in the Inn of the Last Home and ultimately rescue this barbarian princess and her magic staff from capture and find out where it came from and what it means.
This is acceptable railroading on a macro scale.
The module progresses to more heavy-handed tactics. As the armies advance, they tightens the noose across the lands of Ansalon, forcing all player movement to a choke point at Xak Tsaroth - where the "dungeon" is.
This is heavy-handed, but might be objectionable to some players and 'okay" to others.
Lastly, there is an encounter with the elves where they take you prisoner and forcibly bring you to the Forest Master - an encounter which is, in turn, a one way trip via pegasi to the swamps of Xak Tsaroth.
This last bit is over the top micro rail-roading and is at a level of overtness where the design is no longer acceptable by the majority of players given present day standards of adventure design.
1- The Adventure itself? "Ok" to most but the most ardent sandbox players;
2- Limiting Options for Overland Movement and Overtly Channelling the PCs to a specific Area? Grudgingly Accepted - but the strings are beginning to be seen too clearly now...;
3- Marching the PCs at Sword Point to a one way, no save Sleep plus airline trip to the dungeon locale? Unacceptable.
We will leave aside here the whole issue of obscure death and unkillable Plot NPCs in DragonLance, which can work in some cases as long as the strings are not overtly seen. Once the unkillable NPC is revealed as unkillable - verisimilitude tends to breakdown and the unacceptable railroad is on.
I've found that, by and large when I stick to those two principles, most railroads are fun. The ones that haven't been have generally been run by DMs who were simply bad, and who I'd not want to play in a sandbox with either.