Again, I think it unreasonable to insist that someone should suffer through a situation which makes them uncomfortable.
I guess it's a good thing I didn't insist that, then.
Especially when the player causing the discomfort should have plenty of other avenues of roleplaying which don't involve pursuing this approach with a player who doesn't want it.
I'm not there, I don't know. Further, I'm not sure that matters. What matters is that their preferences are being thwarted, which is essentially the same issue Player 2 is having.
And I think we've seen at least one anecdote in this thread where someone did try and suffer through it, and only became more uncomfortable, and the situation was all the worse when it came to a head.
I certainly don't advocate trying to suffer.
I think the use of that term has primarily been to the character's behavior, not the player. And, yes, behavior has been discussed that the word definitely fits - either a character continuing to pursue another character after being rejected, or the initial scenario where the character is in love with another PC and pursues them 'behind the scenes'. There are plenty of reasons why someone would find that sort of behavior in game uncomfortable.
sure, but that doesn't automatically mean Player 1 is at fault. I think it's reasonable to place the discomfort where it exists: in Player 2's perception of the situation. Is player 2's viewpoint a reasonable one, or are they asking for the game to be altered for unreasonable reasons?
And of course, one argument against that is that you should be able to seperate your character from yourself - it doesn't bother you when your character gets horribly killed by lizard people, right? But honestly... it is a lot easier to put distance betwen yourself and something like, versus something that more closely mirrors a real world situation. And when its another player pursuing a romantic agenda in a disturbing fashion, yeah, that's going to go past the boundaries of some people.
So, if it's difficult to separate yourself from your character entirely, doesn't that mean that asking player 1 to edit their character's actions is essentially rejecting some part of them, and then asking the group to back up that rejection? Is that a good way to run a group? Just asking. "We held a vote; you're a creep." I'm just not sure about that.
I don't think most of us are labelling one person as good and one person as bad - at least, not at the initial point. At that point, all we have is the instigator - the person whose actions caused the situation - and the responder, the person responding to the situation.
Tomayto, tomahto. Simply labeling the "instigator" and "responder" is laying blame where I don't think it's appropriate. Both players are instigated and responding to the situation.
Now, if the instigator is asked to not pursue this game element, and chooses to do so anyway, or responds by making things worse for the other player or taking it out on them in game... yeah, at that point I'm calling them a bad person.
Is that helpful?
"You, you there, expressing your personal preference. You are a bad person."
so if Player 2 objects, player 1 becomes a bad person. If they don't, Player 1 is not a bad person. Or maybe they are, and we just don't find out about it because they aren't challenged. I'm not comfortable labeling someone as a bad person for:
Wishing to do something that somebody else doesn't like, who does not have a really reasonable basis for insisting they stop.
And, similarly, if the person who was made uncomfortable immediately becomes completely unreasonable, and insists the initiator must be thrown of the game whether they intended offense or not - at that point, they are being the bad person.
Maybe. Sometimes it may be productive to ask if other people in the group would also like to remove the person, or to set a personal limit: I will not play if this continues.
But at the point at which someone has simply been asked to stop their behavior that is bothering someone else, no one is inherently the bad guy.
Credentials aside, I can't put too much weight in the suggestions you've given. They've come across a bit too much as, "If something upsets someone, its their responsibility to get over it". And that seems, at least to me, both insensitive and a poor approach for a group of friends to have.
I can appreciate your skepticism. Most people are not taught to take responsibility for their emotions and it may sound strange to hear it spelled it so explicitly. But you seem to be picking up a message, "get over it," which I am not saying. The person offended has a choice.
People getting along should involve respecting one another's boundaries and trying to reach a common solution when conflict arises. And yes, sometimes compromise will go one way, sometimes it will go another way. But, generally, I've found that personal feelings and a respect for someone's boundaries should trump someone wanting to pursue one specific uncomfortable roleplaying element for their pretend character.
I agree. I've taught classes on setting healthy boundaries.
However, Player 1 is also entitled to set boundaries. "I don't wish this campaign to turn G-rated" is a reasonable limit, particularly when the players involved are older than eleven. Player 1 and Player 2 have equally valid boundaries they would like to set. If agreement cannot be reached, however, some compromise has to occur.
As presented in the original scenario, Player 2 insisted the behavior stop. Unless at least one other player makes the same insistence, Player 2 is stating a "must" that is actually only their personal preference. From the standpoint of the GM, the player who is not willing to roleplay is, by default, a problem. A player who is antagonistic is also a problem.
That seems a bit of a distortion of what is being said. No one is saying you need to somehow know in advance what will bother someone, and avoid it. They are saying that if you do happen to make someone uncomfortable, and are alerted to this fact, you try to avoid that behavior.
Maybe I do, maybe I don't. Sometimes people are uncomfortable with things they are not justified in asking other people not do do. Not to get too far afield, but I don't care how many people are uncomfortable if I play Vampire, or choose to marry someone of the same sex, or if someone breastfeeds their infant. Those people are simply expressing prerogatives they don't have.
In this type of situation, it's less likely to be so clear-cut, but I think there is room for Player 1 to say, "Hey, I'm just trying to roleplay here. Why is Player 2 making this personal?"
It's Rule 1: Don't be a dick.
The key to realize is that it isn't that initial behavior that is being a dick. Saying, "Hey, wouldn't it be cool if our characters fell in love?" That's perfectly fine.
It's continuing to pursue that line of thought when the other player says, "No... I'm not really comfortable with that." Or viewing it as a personal attack when they bring it up. Or deciding that if they won't let your characters fall in love, you need to kill their character off. Or to harass them OOC until they 'lighten up'. Or, essentially, continuing with any other behavior in-character that you certainly don't need to do, and that you know makes your friend uncomfortable, but you insist on doing anyway.
So basically, your argument is to call me a dick. If I'm Player 1, and I don't fold like a card when Player 2 complains about X, that makes me a dick.
I just don't accept that. I would rather have more Player 1s, who are willing to roleplay something, than Player 2s, who are erectings lots of barriers to very common, relatively safe emotions. I don't want Player 1's rigidity or pushiness, but I don't want Player 2's sense of entitlement either.
Again, all you are saying is that it's best if people can work the situation out. Every person in this entire thread, without any exception I am aware of, agrees it would be better if Player 1 and Player 2 simply made an agreement both were happy with. If that's all your saying, you are not providing a script for the situation where they can't agree. If, on the other hand, you are saying this MUST be done, you are providing a script I do not accept, and that I would view as more likely harmful to a long-term group among friends who know each other well and view RPGs as a diversion worth investing some thought into.
I can be turned into a pile of writhing flesh, slowly losing my sanity as my very humanity erodes, but I can't deal with someone saying, "Don't you realize? I have always loved you!" I mean, seriously.