Player's Guide to Wizards, Bards, & Sorcerers


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From the Credits section of the upcoming Players Guide to Rangers and Rogues:

Grovelsome Apologies Redux
To Ethan Skemp, Michael Gill and Kevin Kulp for crediting them the wrong chapters in the Players Guide to Wizards, Bards and Sorcerers. The correct credits should be:
Ethan Skemp (Chapters 1-2), Michael Gill (Chapters 3-4) and Kevin Kulp (Chapters 5-6)
Mea culpa, mea culpa, mea maxima culpa.

Just so's ya know...
 


I am still waiting on my FLGS to get this in! After everything I have heard, this sounds very interesting. Anyone have more info on the Player's Guide to Barbarians & Fighters?


-Psiblade
 

Nightfall said:
2: PC is correct. He wrote the chapter on Sorcerers (I remember him telling me and a few others that). If it says otherwise, that's a mistake. Mike Gill did Bards. Ethan Skemp was the one doing wizards. (Which in it self is interesting but I'll let him handle that.)

What, I gotta plug my own stuff? Grumble grumble...

Seriously, the book is pretty neat, even for homebrewers or other campaign settings. The Scion feats Nightfall mentions are essentially great ways to customize "theme" sorcerers, even if you don't use the titan-blooded folks from the Scarred Lands setting; for example, the Witch of the Old Blood feat can be used to create, for instance, sorcerers who derive their power from yuan-ti blood or the like, since it's all serpenty and witchy. There's examples for fire sorcerers, necromantic sorcerers (imagine being born haunted!), forge sorcerers — cool stuff. Stuff I'm myself pillaging for my own homebrew setting.

There are ways to customize spellbooks. There are sample sorcerous bloodlines, with copious detail (halfling sorcerers with the blood of the heavens!). There are ballads for bards to use (for example, The Epic of Carolann can be used to inspire courage, inspire greatness or inspire heroics, and with some tweaks in flavor text, could be customized to any game). There are discussions of how to treat sorcerers gaining powers from pacts with outsiders, and in-character discussions of how the "fire and forget" magic system works in the sense of the game itself. There are cool mechanics, yeah, but there's also a lot of exploration as to how these magic-slinging classes might fit into a world.

And there's a table of 100 random books you can find in a wizard's library, from their subject matter to the amount of worth they add to your own library, and it was a complicated affair to write, so buy the book!

Ahem. Please.
 

Barastrondo said:


The Scion feats Nightfall mentions are essentially great ways to customize "theme" sorcerers, even if you don't use the titan-blooded folks from the Scarred Lands setting; for example, the Witch of the Old Blood feat can be used to create, for instance, sorcerers who derive their power from yuan-ti blood or the like, since it's all serpenty and witchy. There's examples for fire sorcerers, necromantic sorcerers (imagine being born haunted!), forge sorcerers — cool stuff. Stuff I'm myself pillaging for my own homebrew setting.


I have always "themed" my Sorcerers. I sort of see them as the Mutants oer the D&D worlds.

BTW... I had a great idea for a "haunted sorcerer". He was possessed as a child and grew up with a natural gift for necromancy. wonderful concept.
 

Barastrondo said:


What, I gotta plug my own stuff? Grumble grumble...

Seriously, the book is pretty neat, even for homebrewers or other campaign settings. The Scion feats Nightfall mentions are essentially great ways to customize "theme" sorcerers, even if you don't use the titan-blooded folks from the Scarred Lands setting; for example, the Witch of the Old Blood feat can be used to create, for instance, sorcerers who derive their power from yuan-ti blood or the like, since it's all serpenty and witchy. There's examples for fire sorcerers, necromantic sorcerers (imagine being born haunted!), forge sorcerers — cool stuff. Stuff I'm myself pillaging for my own homebrew setting.

There are ways to customize spellbooks. There are sample sorcerous bloodlines, with copious detail (halfling sorcerers with the blood of the heavens!). There are ballads for bards to use (for example, The Epic of Carolann can be used to inspire courage, inspire greatness or inspire heroics, and with some tweaks in flavor text, could be customized to any game). There are discussions of how to treat sorcerers gaining powers from pacts with outsiders, and in-character discussions of how the "fire and forget" magic system works in the sense of the game itself. There are cool mechanics, yeah, but there's also a lot of exploration as to how these magic-slinging classes might fit into a world.

And there's a table of 100 random books you can find in a wizard's library, from their subject matter to the amount of worth they add to your own library, and it was a complicated affair to write, so buy the book!

Ahem. Please.


You just sold me on this book. I was about ready to snap if I saw Nightfall repeat the phrase "uber sorceror" one more time, but you make it sound much better than a random collection of PrCs. :D
 

Well I could have. ;) But I prefer we let Ethan sing it praises. Especially since he doesn't LIKE wizards. :) Another reason to get it. The guy that doesn't like wizards made the book. ;) But also glad to see the other stuff too.

Btw Ethan, figured you were erudite enough to not need me to press the advantage much. ;)

I think for Psi-blade's sake, I'll make another thread for the Player's Guide to Fighters and Barbarians.

[Editor's Note: Here's the link:Player's Guide to Fighters and Barbarians thread
 
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Just picked up my copy at the FLGS. Had to temporarily resist getting Fighters and Barbarians as well. Overall, I'm very pleased with it, and my players will hate it. I can see three or four cool new villians emerging from this material.

And I was wondering about the credits for PirateCat. Thanks for the clarification, Joseph!

[Lurking. Not dead yet.]
 

Player's Guide to Wizards, etc.
Player's Guide to Rogues, etc.
Arcana Unearthed
Warcraft RPG


For someone who spent the better part of the 90's actively avoiding White Wolf products, I sure do seem to be giving them an awful lot of my money nowadays. :)
 

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