Majoru Oakheart
Adventurer
Except the average AC at 1st level is 16(most light armor users have leather+18 in Dex of Int).Wouldn't it be three?
The +1 ac/ref scales by tier, so that's +2. And while they don't focus on dex or int, they get the free +1 at each tier, for a net +1 modifier. So +3 total.
Even if we assume Barbarians are going to drop a 12 in Dex(so far, only 1 of the 3 I've seen played have. They've gone with a 10 Dex in order to put more points in Str and Con), then they will have a 15 AC at first level WITH their bonus. They are already below average.
And I was measuring the growth after first level. A Barbarian who starts at 15 AC will have 17 AC at 30(without the rest of the bonuses common to everyone). A Wizard who starts with 14 AC will have an 18 AC(19 with Demigod) at 30th. Thus, 2 growth instead of 4.
I love the idea. So far, in our playtests, it hasn't materialized. They've had ACs of 13 or 14. They've been able to generate 4 temp hitpoints every second round or so, but that's been nowhere near enough to stop them from going down all the time.I have no idea how well they work in actual gameplay. None at all. But I have really, really high hopes for a character class that has decent hit points, terrible AC, and the ability to pile on temporary hit points and damage like there's no tomorrow. If it works, it will be a great way to play on the edge.
One of my friends who plays a Barbarian in LFR had pretty much stopped playing it because he was tired of dropping every single combat. Plus, apparently he misses using Avalanche Strike almost 80% of the time due to bad die rolls. He finally took Chain armor. He's enjoyed his character since. But he didn't want to take it. He liked the idea of the Barbarian wearing light armor. He was hoping to retrain out of the feat once he got his Con bonus to AC(since that was the rumor going around). Now that he's heard that it is only a +1 bonus, he's decided it's still a no-brainer for him to keep the Chain proficiency.