IceBear said:
1) new core classes, feats, spells, etc which is done all the time in the splatbooks or worldbooks, so it's not something you need a PHB2 for,
or
2) a reprint of the PHB that contains all the information from the current splatbooks in one book - which, from a business perspective - doesn't make a lot of sense. TSR started doing stuff like that towards the end and it REALLY pissed a lot of people off. It also cuts into the sales of their own books at the same time.
1) I want generic D&D not a particular world. I don't want splatbooks due to their low quality.
2) I'm not interested in a reprint. I want new crunchy stuff. I like the rules, I just want more of the same.
I came up with another analogy so I need to get it down:
I'm sure we all remeber a computer game called Half-Life. It had a great engine and the game itself was about a scientist called Freeman who discovered weird aliens at a research facility called Black Mesa. Freeman had to singelhandedly kill all the aliens with a selection of weapons.
This would be D&D in this analogy.
The game was so good and the code was open so others created modifications to the game called mods. The mods allowed players to use the existing engine to experience different adventures. One mod was called Counter-Strike, 007 Golden Eye and another was Day of Defeat.
The D&D mods would be Starwars, Call of Cthulhu and Wheel of Time.
Sierra, the owners of the game found this to be good news so they created a computer game called Blue Shift. In Blue Shift the hero was no longer Freeman but a security guard stationed at Black Mesa. In the Blue Shift game the player played the security guard fighting the same aliens in the same facility at the same time as Freeman.
Blue Shift would be the PHB2.
This expanded the universe and I don't think that the security guard stole any of Freeman's thunder.