Garthanos
Arcadian Knight
Something I really liked when I read of it in 3e and I have used it
in 4e is a concept "Players make all the rolls", in it if you as a player were attacked the dm described wind up and the player described the method they used to defense. I would grant in 4e a standard +2 bonus for if the player seemed to pick a very appropriate method. But by and large the game wasnt designed with this mind. So its kind of flavorful but faint in value.
I found this article while looking for discussions about the reaction in 5e, which very much made me think of the above and seems to have some very interesting extensions for resolution of actions in a broader scale.
https://theangrygm.com/tweaking-the-core-of-dd-5e/
Its not quite players make all the rolls but contains elements of it.
Oh yeah and it also discusses "Approach, Outcome, Cost, and Consequence "
in 4e is a concept "Players make all the rolls", in it if you as a player were attacked the dm described wind up and the player described the method they used to defense. I would grant in 4e a standard +2 bonus for if the player seemed to pick a very appropriate method. But by and large the game wasnt designed with this mind. So its kind of flavorful but faint in value.
I found this article while looking for discussions about the reaction in 5e, which very much made me think of the above and seems to have some very interesting extensions for resolution of actions in a broader scale.
https://theangrygm.com/tweaking-the-core-of-dd-5e/
Its not quite players make all the rolls but contains elements of it.
Oh yeah and it also discusses "Approach, Outcome, Cost, and Consequence "