OK oI did not have this issue with 3.0 from 2.0, perhaps because there had been a large break between it and our playing of 2.0, however I have now played or demoed 4th ed a good number of times (over 10). I have found a very simple trend.
1) If people want to like it they will. (as to be expected)
2) If people come into the session not wanting to like it, it simple does not sway them and they find many things to hate.
3) People who come into the game with an open mind universally like it. Unless, someone who wants to dislike it starts complaining or does the "its a video game" stuff. And then the open minded tend to follow suit.
In 3.5 this did not happen. People tended to not be as swayed by the people who did not want to like it and those who did not have a open mind often started to like it.
Here is why IMO. The combat system is now simply better. It is better in most every way but simulationism. However, unlike 3.0 which simply made 2.0 better, 4.0 actually alters the basic game concepts MUCH MORE. Low level people are now much more powerful (irritates the people who want to start as farmers and build up) and since there are now TACTICS instead of just strategy, those who want to compare it to a video game can. As most video games are tactics games. And because you are playing pregens and there is a fun tactics game in front of you, it is easy to make the comparison.
i.e. the whole tactics are peanut butter and roleplaying is chocolate comes into play.
Regardless of why, what strikes me most is this simple thought. If you have a mixed group (some who are open minded and some whom are people looking to dislike it) I would NOT demo it to them. Wait till the books come out and let a little time pass. When you do have them try it, let them have made their own characters so they have interest in roleplaying. At that point the tactics addition to the game becomes a plus to the RPG and strategy components, instead of a substitute (in their mind).
So far, when I have run extended games using the lite rules with people who want to play, we have univerally had a ball. And say what you will about skill challenges, but they actually make the game more fun so far from my experience. They get everyone involved in non-combat aspects and thus far have not hurt the roleplaying times.
See ya,
Ken
1) If people want to like it they will. (as to be expected)
2) If people come into the session not wanting to like it, it simple does not sway them and they find many things to hate.
3) People who come into the game with an open mind universally like it. Unless, someone who wants to dislike it starts complaining or does the "its a video game" stuff. And then the open minded tend to follow suit.
In 3.5 this did not happen. People tended to not be as swayed by the people who did not want to like it and those who did not have a open mind often started to like it.
Here is why IMO. The combat system is now simply better. It is better in most every way but simulationism. However, unlike 3.0 which simply made 2.0 better, 4.0 actually alters the basic game concepts MUCH MORE. Low level people are now much more powerful (irritates the people who want to start as farmers and build up) and since there are now TACTICS instead of just strategy, those who want to compare it to a video game can. As most video games are tactics games. And because you are playing pregens and there is a fun tactics game in front of you, it is easy to make the comparison.
i.e. the whole tactics are peanut butter and roleplaying is chocolate comes into play.
Regardless of why, what strikes me most is this simple thought. If you have a mixed group (some who are open minded and some whom are people looking to dislike it) I would NOT demo it to them. Wait till the books come out and let a little time pass. When you do have them try it, let them have made their own characters so they have interest in roleplaying. At that point the tactics addition to the game becomes a plus to the RPG and strategy components, instead of a substitute (in their mind).
So far, when I have run extended games using the lite rules with people who want to play, we have univerally had a ball. And say what you will about skill challenges, but they actually make the game more fun so far from my experience. They get everyone involved in non-combat aspects and thus far have not hurt the roleplaying times.
See ya,
Ken
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