Players: Your Dream Campaign?

With the right players and GM, I'd love to try a 'Mission Impossible' style game. A pointman (or at most two) breaks in places, has a team on the outside to back them up. Always thought it would make the best out of Shadowrun... I'd want to play one of those support goons. :)

I'd love to play some high powered fantasy that is grim (but not too gritty). IME, something that resembles Shemeskas planescape story hour. :)
 

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This is a fascinating thread. Sometimes, it's very easy to take the view that the DM creates the campaign he wants to run, and the players play that. Interesting to hear views on what sorts of campaigns people would like to play in.

wingsandsword said:
A GM who is an expert on the rules and hardly ever has to look up things to make a rules call, but knows when to not let the rules get in the way of fun.

It's not enough for the DM to be expert in the rules. The players need to know them well, too, but also be onboard with the idea that the rules are there to facilitate the game, rather than being the point of the game.

The thing is, if the players don't know the rules well, the game will almost certainly become bogged down in discussions of optimal tactics, the merits of various spells, and so forth. If only some of the players know the rules, not only do you get the same discussions (on behalf of the 'weaker' players), but you'll also see the expert players using the rules to create stronger characters, and then get the inevitable "how did he do THAT?" discussions.
 

Well, I'm currently running my dream campaign here on the boards. It's a Game of Politics and it currently involves 8 players who all have different ideals and goals, and who are all very ambitious. It's almost only roleplaying and very suitable as a PbP game. Currently, they are entering their first combat, with 160 post of roleplaying goodness first.

Links is in my sig. (one place open if you want to join)
 

I'd have trouble deciding between the following three:

An urban campaign that involves nobility, dark secrets and agendas, with a heavy emphasis on role-playing, but with enough combat and action to liven it up.

A world-travelling campaign, whether it's extraplanar or literal world-travelling like spelljammer. If I'm in a different locale each adventure, I'd be a happy man.

On the very borderlands of civilization, defending the known world from unknown terrors. Something like The Wall from A Song of Fire and Ice.
 



A Transhuman Space campaign, focussing on questions of identity/ontology and related ethics, with grey areas that are grey enough for players to disgree about what is right. Lots of intrigue, and scope for ingeneous roundabout solutions. Conflicts other than physical combat (e.g. publicity, politics, commerce, information).
 

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