Playing a Diviner


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scruffygrognard

Adventurer
Right now I'm going for a Divine Oracle/Loremaster thing to make a wizard who'll double as a priest of a God of Knowledge.

If you're going that route, be sure to be a cloistered cleric from Unearthed Arcana. The extra skill points, added domain & spells, and lore ability are worth the loss of a few hit points, points of BAB and weapon/armor proficiencies.

Besides, as a cleric/wizard, you're strength lies in your spells.
 

LuckyBoneDice

First Post
I think divination is a good combo, if you are more apt to "predict your opponents next move." and for all of those who say Evocation sucks, if you are a Blaster Wizard, Evocation is your bread and butter. I actually say the Wizard's necromancy school isn't all that great, considering the spell list lacks "necromancy bread and butter" spells (Animate, Raise, ect.)

For a specialized diviner, I suggest the following:

Race: Human (Meets PrC Qualifications)
Class: Specialized Diviner (dropping Necromancy and enchantmant) with Spontaneous divination 5/Master Specialist 2/Mage of the Arcane Order 2/Human Paragon 3/Red Wizard of Thay 4/Divine Oracle 2/Fatespinner 2

Since you can see into the past, present, and future all at the same time, Your opponent cannot pull a fast one on you
 

SocratesOnFire

First Post
Divination is the single most powerful school in the game, as any DM of mine knows. The ability to unravel the entirety of an opponent's buffs and items with a Stilled/Silenced Analyze Dweomer during precombat dialog is unmatchable (spamming Dispel Magic during combat is also extremely powerful, as magic items have minimum caster levels). Using Scry, Greater Arcane Sight, Permanent Arcane Sight, Contact Other Plane, and Legend Lore give any wizard the only thing he needs to win any battle: forewarning for his spell selection...
 

LuckyBoneDice

First Post
Divination is the single most powerful school in the game, as any DM of mine knows. The ability to unravel the entirety of an opponent's buffs and items with a Stilled/Silenced Analyze Dweomer during precombat dialog is unmatchable (spamming Dispel Magic during combat is also extremely powerful, as magic items have minimum caster levels). Using Scry, Greater Arcane Sight, Permanent Arcane Sight, Contact Other Plane, and Legend Lore give any wizard the only thing he needs to win any battle: forewarning for his spell selection...
Divination ftw. I am gonna be running a Focused Specialist/Red Wizard
 

SonicAutumn

Villager
They're very fun. They will also make the DM hate you if he does not expect it. I'd suggest going Wizard/Master Specialist/Something more balanced

Incidentally, if you want to play a specialist, Diviner isn't that powerful compared to a Transmuter or Conjurer.

Ban Enchantment as your second school, or Necromancy if you dislike negative energy, although Necromancy is fairly powerful.
Spoken like someone who has never broken games with divination
 


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