Tasha’s introduces the idea of a custom lineage, and bare as it is, it lets us build something pretty close to a PC-playable version of a gnoll.
The choice of feat allows some flexibility -- pick the one that feels most gnoll-lke to you. Skill expert and Crusher are enough to allow a starting strength of 18 if desired. The skills listed with skill expert are all appropriate for a hyena. The unarmed combat fighting style is a way to represent the gnoll’s bite attack, giving a 1d6+STR bite that does bludgeoning, which is actually more appropriate anyways given the hyena tendency for bone cracking with their bite. Alert is one way to represent the enhanced senses. Crusher gives an ability that corresponds to the gnoll’s traditional association with the flail, but also means the default bite does 1+STR damage but can move an opponent 5’.
Don’t want to play a gnoll? Here, try the Foxfolk.
The Feytouched feat allows a total of +3 on any mental stat if desired (and yes, it could be applied to other ability scores too or split +1/+2). I’ve made two sublineages: the small grey foxfolk that can cast bless 1/long rest, and the medium-sized red foxfolk that can cast hex 1/long rest (it’s an invasive species).
Enjoy!
Hyenan/Gnoll
Type: humanoid
Size: M
Speed: 30
Adjustments: +2 Str
Darkvision 60’
Languages: Gnoll, Common
Feat: pick one of the following:
- Skill expert (+1 Str/Con; +1 skill [perception survival, or intimidation], + expertise [perception survival, or intimidation])
- Fighting initiate (unarmed combat) [~ 1d6+STR bite, but bludgeoning -> bone cracking]
- Alert
- Crusher (incl. +1 Str/Con)
The choice of feat allows some flexibility -- pick the one that feels most gnoll-lke to you. Skill expert and Crusher are enough to allow a starting strength of 18 if desired. The skills listed with skill expert are all appropriate for a hyena. The unarmed combat fighting style is a way to represent the gnoll’s bite attack, giving a 1d6+STR bite that does bludgeoning, which is actually more appropriate anyways given the hyena tendency for bone cracking with their bite. Alert is one way to represent the enhanced senses. Crusher gives an ability that corresponds to the gnoll’s traditional association with the flail, but also means the default bite does 1+STR damage but can move an opponent 5’.
Don’t want to play a gnoll? Here, try the Foxfolk.
Vulpine/Foxfolk
Type: humanoid
Size: S (grey) or M (red)
Speed: 30
Adjustments: +2 Int/Wis/Cha
Darkvision 60’
Languages: Common, Sylvan
Feat: Feytouched
- +1 Int/Wis/Cha
- Misty step 1/long
- Bless (grey) or Hex (red) 1/long
The Feytouched feat allows a total of +3 on any mental stat if desired (and yes, it could be applied to other ability scores too or split +1/+2). I’ve made two sublineages: the small grey foxfolk that can cast bless 1/long rest, and the medium-sized red foxfolk that can cast hex 1/long rest (it’s an invasive species).
Enjoy!