kitsune9
Adventurer
What was the last character you made who was intentionally 'pathetic'? What rule system did you use, and how did you royally screw him over? Why did you create the character? Were you looking for a tactical challenge? How did the character play out?
I ask this because, honestly, I've never really tried this. I also really haven't seen this much either. I am playing a 3.5 wizard right now who took evocation and necromancy as his banned schools. I created the character because we were all playing elves and I figured who cares about the mechanics, I'm assuming elves might be better enchanters and of all the schools they probably would feel evocation and necromancy would be the most dangerous (I'm playing him as a bit of a pacifist hippy). We've only been playing for like 4th months and he's only level 2, but he's still alive. Sleep for the win!
In the games I've ran, the most pathetic character I ever saw was a basic vanilla 3.5 fighter. The player chose to wield a shortsword and light armor because he'd just seen the movie Troy. Needless to say he didn't survive long.
I had a RPGA character for Living Greyhawk who was a one-trick pony. I really like creating characters as one-trick ponies as that's my kind of play style and have a lot of fun. I created a fighter who wielded a tower shield and flail. He could do two things--have feats and abilities that gave him a sick AC (at 5th level, I think I got it up to 34 or 39 with the feats, magic items, etc.) and could do trip attacks. As far as straight-up fighting as a fighter should, he was terrible. If he did hit, it was only minimal damage of 1d8+2 and he was better off doing trips, Aid Another, or purposely move through the areas and draw AoO's so that the rogue and other weaker characters (hp wise) can just get up for flanking.
He was a "loser" in that with a lot of RPGA modules, they are deadly and they really cater that classes should be maxed out in order to survive some of them (clerics should heal, rogues sneak, fighters fight, and wizards blast away). Well, my guy didn't do that so some modules were really hard for us to do.
Another character I created for the RPGA was having a rogue who banked everything just to have a high UMD check at starting levels so he wasn't effective at lower levels for the typical rogue stuff such as sneaking.
I created other one-trick pony characters that were more effective, and just as fun.