BraveSirKevin
First Post
I think the "My character must be completely useless in order to be fun to roleplay" position is a fallacy. The game must be fun to play for everyone involved, and this includes both the "roleplaying" and the "game" portions of an RPG
I don't think anyone sees it that way... More that having weaknesses gives the player something to work with when roleplaying the character. It's the old superman/batman argument. Superman can do anything at all, provided there's no Kryptonite around... There's no challenge or drama for him. Batman on the other hand is merely human; there's a lot of things that he just can't do, and half the interest of the character is how he overcomes that set back.
Now Batman is still heroic, but in a world where Superman and Green Lantern rings exist, he might be considered to be a bit of a wimp.
Half the fun of weak characters is in seeing how they rise above their set-backs by compensating in other ways.