Windjammer
Adventurer
Choice is not defined by the number of attack powers available to you. A good game encourages players to attempt something beyond what's listed on the character sheet.
Yes, that was exactly my point with respect to the Essentials druid's abilities Herb Lore and Beast Empathy. I'm supposed to write codified, highly circumstantial and numerically underwhelming bonuses on my skill checks on my char sheet ('+2 to Intimidate checks vs. bears, but only when near caves or it's Thursday') instead of winging such stuff based on PC's skills and classes as we did in 4.0 ('Your PC is a druid, roll on Nature').
Not saying that one thing is better than the other, but don't give me the 'Essentials is for players who like to winge stuff' line of argument.
That's why I basically said Essentials is only one step away from this (and why the designers were at it, why not go the whole way?):
Why not indeed.Level 5, Druid.
Pick one of the following Garment Knacks.
Green: You dress in green garments. You usually get up late for breakfast, and in a foul mood too! -2 on Diplomacy checks before 10 am.
Red: Crimson velvet is your thing. The ladies fall for it. +2 to Bluff vs. middle aged urban wenches.
Blue: Your sandals have blue soles. Whenever you use a power with the Elevation keyword, you gain partial concealment against creatures below you.
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