Playing Shadar-kai

Sorry, Rechan. These are good ideas, but avin suggested modrons, so we're going to start 15-part series of articles. ("Playing Monodrones", "Playing Duodrones"...)

You heard it here folks ;), now excuse me while I start linking this post all over the interwebs :angel:
 

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Sorry, Rechan. These are good ideas, but avin suggested modrons, so we're going to start 15-part series of articles. ("Playing Monodrones", "Playing Duodrones"...)

AVIN! Check the sig, man. ;-)

It's my position that any game with room for warforged and gothfey can have outcaste modrons without blinking -- and only in one article!

I'm not a huge fan of Shadar-kai, and unless my game is being quite flip, having creatures that look and act like they're at a Dimmu Borgia concert kind of jars the tone, but I don't begrudge their existence for the folks who don't mind 'em.
 


Or are you referring to Shadar-kai, although they are from the Shadowfell and I haven't seen anything overtly fey about them.

Well, they're not officially "fey" in 4e, though the article does specifically mention making them that way again, if you want.

I could cover my tracks and say that I meant "fey" in the broader sense of anything not of this world," but that'd be a horrible lie. Really, I just forgot that they weren't of the fey type anymore, 'cuz I don't pay that much attention to them, 'cuz I'm not a fan of their aesthetics. ;)

Still, they COULD be the gothfey, if you were interested in them being that, as the article points out. :)
 

Hmmm....

Doomspeaker, Abiding Seeker, and the Spiked Chain feat all seem broken to me. Is this my imagination? I'm not hearing a lot of other complaints. How do these balance out?
 



I would love to see a whole article dedicated just to weapon mastery feats/powers.

Why should weapon wielders get all the fun? I think it would be interesting to see some other short "meta-classes" introduced to reflect things like an emphasis on particular kinds of magic, or worship of particular deities. Heck, perhaps that will be what the Domains in Divine Power are like, now that I think about it. :)
 

The thing I really liked was the feat that made a number of "ranged basic attack" powers for various spellcasting classes available as "melee basic attack" powers, giving the spellcaster the option to charge, make opportunity attacks, and benefit more from a warlord in the group, etc. One of those "hidden gems", considering it has no prerequisite other than the class, and it's tucked away in this article on the shadar-kai. [Maybe that's an error though?].

I do think it's an error since its under the Racial Feats sub-heading and its the only one without "shadar-kai" as a prerequisite. Even so, its a pretty nifty feat and if I was playing a shadar-kai spellcaster, especially one who also focuses on melee via multi-classing, I'd definitely take one.
 

Why should weapon wielders get all the fun? I think it would be interesting to see some other short "meta-classes" introduced to reflect things like an emphasis on particular kinds of magic, or worship of particular deities. Heck, perhaps that will be what the Domains in Divine Power are like, now that I think about it. :)

Hey that would be cool too. My comment was only because I've seen WM feats/powers and think they're cool. I hadn't really thought about other stuff mastery. :)

The weapon mastery stuff reminds me kind of of the weapon mastery rules from The Basic D&D Rules Cyclopedia. That makes me smile. :D
 

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