Playing the crazed wizard of the party

I think you should seek out where the rear end of the wrecked ship ended up, and hook up with the "others". Maybe they'll have some kick-ass hot chicks ;)
 

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My minions thus far:

Big Blue: The skeleton of an ogre we defeated, brought back with a staff of animate dead that we lifted from a shrine of Hextor that we looted before we pushed the clerics and holy men into and burned it down for supplying aid and comfort to soldiers from the Kingdom of Marque. Big Blue is able to squeeze through spaces as small as 2 1/2", and has an approximate Int score of 4.

Little Red: A child's skeleton, brought back with a scroll of Create Undead, Lesser. Sharpened fingerbones and added on tendons from bulls, cougars, and an ogre, he was used to massacre the elvish soldiers of Marque who slaughtered everyone in his village. He is angry and hateful, with an approximate Int of 8, who takes delight in threatening Meatsack.

Holy Bones: A former Paladin, Holy Bones is able to Smite Living. Difficult at best to control, he spends most of his time guarding the civilian settlers. His approximate Int score is 10.

Spring Heeled Jack: A skeleton whose each bone was dipped in molten iron before being assembled, Spring Heeled Jack has rabbit tendons on his legs and his "bones" were rubbed with jungle cat blood before he was "created" to guard the kids. He spends most of his time burrowing under the sand, with an approximate Int Score of 6.



Other uses for undead: Skulls on stakes tasked with screeching out in pain and agony, as well as bursting into flames if they sense someone approaching from outside the settlement.


The Land:

We don't know much about the continent. There's some serious reefs out there, along with an island where the ships take on fresh water and food (especially fruit) and there is apparently only one way to make it to the shores of this continent.

The beach where we made landfall is sparkling white sand, the cove is 125 feet deep at the deepest, and is full of sparkling fish and other life.

There is a jungle out there, full of monkeys, birds, etc. We saw what may have been a dragon off in the distance.

The Rogue owned up to having found a creek full of gold nuggets.

The primitive bullmen we're friends with have buttloads of silver.
The enemy has plenty of gold and gems.


The only magic items we have from here on out is what we take, or what we make. The Cleric is having dreams of thier God dying, but something on the horizon. The latest one was dreaming of a blasted plain with a voice saying behind him/her: "There are many ways to power, mortal, and worship pleases me."

The bullmen are armed with bronze and the like. It looks like how to make steel is our secret alone, although getting hit with a big wooden paddle with chunks of obsidian in it is potentially lethal.

Magic seems mostly shamanistic and spirit based. That means I have to extrapolate spells from ones I already possess. With the final use of my wands of magic missile during the pyramid battle, I'm down to a few scrolls to bolster my firepower.

We have identified that the bullmen also use scar and paint magic. Our bullmen friends are vegetarian and peaceful, so we can't exactly pull them into open warfare. Our cowmen enemies are omnivores, living sacrifice performing, warlike a-holes that have nearly forced our bullment friends into extinction and slaughtered the people that came before us.

The orcs may meet with us, but we'll have to have our half-orc best thier chief. The kobolds are terrified of the Monk, which leads us to believe there may be a dragon-blood chief. The goblins are agreeing to everything too quickly, so they may betray us.

And the humans? Well, they're primitive at best, and terrified of the cowmen and the enemy humans, who are blood drinkers.

So where does that leave us?

Outnumbered, possibly outgunned, and trying to hold the New World.
 

IamTheTest said:
I love it. Id really like to see your character sheet if you dont mind. If you do mind then no biggie.
Don't have a recent one. The one I have is from about 6 months ago, where's I'm only like 6th level.

The GM keeps them between games. "To make sure that the threats are balanced" is his claim.
 

Warlord Ralts said:
Wow, coming in and targeting the wizard for no good reason.
Apart from, you murdered thousands of people, and his first character saw you do it, from what you said.

As for coming in THREE levels lower than the lowest person, he was warned about that in the beginning, before he ever even showed up.
It doesn't matter, it still means you're crowing over taking out a weak character. Man i'm so impressed, maybe i'll do a thread about this time I took on a 1st level necromancer and got my dire pick stuck in his ribcage. I shook that bugger around like crazy but he just wouldn't come loose.

I'm not trying to hassle you or ruin your thread, a lot of people obviously like it and I do too, I really like the concept of the campaign and your writing is fine (although this might end up as more of a story hour thing, i'm sure plenty of people hope it will). The kind of antics your character is getting up to are pretty typical of the crazy ruthless stuff people did when colonising the new world. I'm wondering if your character's last name gave the DM inspiration for the turn the campaign took.

But if you can laugh at him doing the old 'reincarnated grudge', I can laugh at you for doing a victory lap over picking up a gimmie.
 

My advice would be to recover as much equipment as you can (especially steel) and try to lure allies with it. Once the superiority of steel is demonstrated, the locals should want it. Do some hard bargaining - including maybe a farcical but showy ceremony where you spray blood on the steel and claim it will turn on the wielders if they try to betray your party. Do your best to set yourselves as enlightened (cough), superior entities who will bring glory and riches to their allies and doom and desolation to their foes. Heck, you can even boast of being able to kill gods who oppose you (or at least kill their mortal servants).

Oh, and very entertaining story. :)
 


I'd start using Necromancy alot more too, though I am biased since that's my favorite specialization.

Afterall, each enemy you raise is a 2 man swing in your favour, since they've not only lost one of theirs, but you've gained one. At the very least Skeletons and Zombies would make a good meatshield.
 

I'm thinking minotaur skeletons.

Lots and lots of minotaur skeletons.

Buried in the sand, walking the floor of the bay, you name it.

Erythnul count the dead; Vecna grant them purpose.
 

Future_Monkey said:
At the very least Skeletons and Zombies would make a good meatshield.

Using the term "meat"shield loosley in the case of the skeletons ;).

But I do have to echo the comments that this *has* to be a story hour. Can't wait for more.
 

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