My minions thus far:
Big Blue: The skeleton of an ogre we defeated, brought back with a staff of animate dead that we lifted from a shrine of Hextor that we looted before we pushed the clerics and holy men into and burned it down for supplying aid and comfort to soldiers from the Kingdom of Marque. Big Blue is able to squeeze through spaces as small as 2 1/2", and has an approximate Int score of 4.
Little Red: A child's skeleton, brought back with a scroll of Create Undead, Lesser. Sharpened fingerbones and added on tendons from bulls, cougars, and an ogre, he was used to massacre the elvish soldiers of Marque who slaughtered everyone in his village. He is angry and hateful, with an approximate Int of 8, who takes delight in threatening Meatsack.
Holy Bones: A former Paladin, Holy Bones is able to Smite Living. Difficult at best to control, he spends most of his time guarding the civilian settlers. His approximate Int score is 10.
Spring Heeled Jack: A skeleton whose each bone was dipped in molten iron before being assembled, Spring Heeled Jack has rabbit tendons on his legs and his "bones" were rubbed with jungle cat blood before he was "created" to guard the kids. He spends most of his time burrowing under the sand, with an approximate Int Score of 6.
Other uses for undead: Skulls on stakes tasked with screeching out in pain and agony, as well as bursting into flames if they sense someone approaching from outside the settlement.
The Land:
We don't know much about the continent. There's some serious reefs out there, along with an island where the ships take on fresh water and food (especially fruit) and there is apparently only one way to make it to the shores of this continent.
The beach where we made landfall is sparkling white sand, the cove is 125 feet deep at the deepest, and is full of sparkling fish and other life.
There is a jungle out there, full of monkeys, birds, etc. We saw what may have been a dragon off in the distance.
The Rogue owned up to having found a creek full of gold nuggets.
The primitive bullmen we're friends with have buttloads of silver.
The enemy has plenty of gold and gems.
The only magic items we have from here on out is what we take, or what we make. The Cleric is having dreams of thier God dying, but something on the horizon. The latest one was dreaming of a blasted plain with a voice saying behind him/her: "There are many ways to power, mortal, and worship pleases me."
The bullmen are armed with bronze and the like. It looks like how to make steel is our secret alone, although getting hit with a big wooden paddle with chunks of obsidian in it is potentially lethal.
Magic seems mostly shamanistic and spirit based. That means I have to extrapolate spells from ones I already possess. With the final use of my wands of magic missile during the pyramid battle, I'm down to a few scrolls to bolster my firepower.
We have identified that the bullmen also use scar and paint magic. Our bullmen friends are vegetarian and peaceful, so we can't exactly pull them into open warfare. Our cowmen enemies are omnivores, living sacrifice performing, warlike a-holes that have nearly forced our bullment friends into extinction and slaughtered the people that came before us.
The orcs may meet with us, but we'll have to have our half-orc best thier chief. The kobolds are terrified of the Monk, which leads us to believe there may be a dragon-blood chief. The goblins are agreeing to everything too quickly, so they may betray us.
And the humans? Well, they're primitive at best, and terrified of the cowmen and the enemy humans, who are blood drinkers.
So where does that leave us?
Outnumbered, possibly outgunned, and trying to hold the New World.