Asisreo
Patron Badass
Okay, but the monk isn't better off using a crossbow, except in certain circumstances.If you have designed a wizard class that, as a class, says "I am better off using my crossbow than using a cantrip" then you have not designed a good wizard class that is supposed to be using cantrips.
Compare that to a wizard with +2 dex, which isn't insane for a wizard, that actually outdamages their strongest cantrip between levels 1-4.
You're misrepresenting my fantasy. I want a monk that is smart enough to use weapons to their advantage, not to be ranged 100% of the time. Why would you think I want a monk to be ranged all the time?IF your fantasy is "the monk is a designated archer class" then I have bad news for you.
Just use the Ki points sparingly and take a short rest before the next time? If the enemy isn't able to hit you with melee and you can reduce their ranged damage, you don't really need to prioritize the highest damage since it isn't much of a threat anymore.And yes, the elemental monk's reach is very cool. But there is a looming problem. The elemental monk uses that ability at the start of the fight, then they flurry.... and now they have a single point of ki left until they can get a short rest. So, are they going to be able to continue in engaging with melee? Or are they going to need to abandon their fists and rely on their bow? And if it is the second... why do we have a class built to utilize their fists who consistently abandons use of their fists? Isn't that a problem!?
You need context and awareness to play a monk. You can't just go "I have resource, so I must use it on damage!" You're not a paladin
Wow, wait until you see the evoker wizard casting shield. Why not just be an abjuration wizard then?!Other classes don't have to do the same single repetitive task either. But they are best at what they are designed to do. And it seems monks are not best in engaging in melee with their fists. Oh, sure, they do more damage with unarmed strikes (unless you have the unarmed fighting style) than other classes but they are so unreliable in melee that even the suggestion that that is what they should be doing seems to be melting down the thread. Instead, they seem to be the best at being archers. which is not what the fantasy of the Monk IS
Monks are not the best at taking hits in melee. Its debatable if they're great at dodging hits since Patient Defense is rather expensive, but the best defensive ability at that point in the game.
As I said, they're the best at being disruptive while in melee. They're there to remind the enemy that their plan isn't as rigid when they get punched in the face.