Playtest: Primal Power


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Druid summoning has tons of flavor! They're definitely the most interesting summoning powers previewed so far.

For those without DDI subscriptions, druid summons have an Instinctive Action that they will perform if you don't give them a command. For instance, the Pack Wolf will bite an adjacent prone enemy if left to its own devices - otherwise it just stands there. The boar will charge the closest enemy. The lightning drake will use its lightning burst power, trying to include as many targets as possible in the burst be they friend or foe! These definitely make the druid's summons feel wild and untamed.

Tribal feats grant an escalating bonus depending on how many allies are nearby that have the same feat. Tribe of the Fearsome Host grants a +2 bonus to Intimidate, with an extra +1 for each ally with the feat within 10 squares of you, up to a maximum of +5. All of the feats follow this structure, granting bonuses to different things - Tribe of the Bloodied Spear grants +1 to attack & damage rolls on OAs, up to +5.
 
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The "Instinctive Action" feature is absolutely awesome.

Also, there are a freaking lot of summonable animals. Wow.

I'm less impressed by the Tribal feats. A fair percentage of your group has to be in on them for them to be worthwhile. I love the flavor, but I question the utility to my group. Too disparate.
 

Neat. Hard to really fit into the game... I don't even grok the druid fully (with so few levels and no actual play) so it's tougher to figure out how this playtest might go quite yet. Definitely shows us that they've got some cool ideas in store for Primal Power!

They mentioned that "Arcane Power" introduced summoning. Mistake? As far as I understand the Invoker in PHB2 really is the introduction of that. Or perhaps they're simply suggesting that Arcane Power is the first place that summoning is added to an existing class much like they're doing with the druid?
 

I'm less impressed by the Tribal feats. A fair percentage of your group has to be in on them for them to be worthwhile. I love the flavor, but I question the utility to my group. Too disparate.
I'd actually be more worried if all the players decided to take the feats. A +5 untyped bonus to a variety of checks? Way to mess with the math. I'd have been happier if they'd made them feat bonuses. That way, you can take Improved Initiative to get a +4 bonus to initiative checks, or you and four friends can take Tribe of the Swift Jaguar to get a +5 bonus to initiative checks.
 
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I'd actually be more worried if all the players decided to take the feats. A +5 untyped bonus to a variety of checks? Way to mess with the math. I'd have been happier if they'd made them feat bonuses. That way, you can take Improved Initiative to get a +4 bonus to initiative checks, or you and four friends can take Tribe of the Swift Jaguar to get a +5 bonus to initiative checks.

I'm inclined to agree. Did you submit this as feedback?
 


I'm less impressed by the Tribal feats. A fair percentage of your group has to be in on them for them to be worthwhile. I love the flavor, but I question the utility to my group. Too disparate.

I can see me reflavoring the concept to make a feat or two for my groups mercenary company to represent tactical training and experience.
 

I'd actually be more worried if all the players decided to take the feats. A +5 untyped bonus to a variety of checks? Way to mess with the math. I'd have been happier if they'd made them feat bonuses. That way, you can take Improved Initiative to get a +4 bonus to initiative checks, or you and four friends can take Tribe of the Swift Jaguar to get a +5 bonus to initiative checks.
Ok, I agree about the stacking issues.
 

Hrm. On first reading, I'm not too terribly worried about the stacking issue. If the group comes to the consensus to all take the tribal feat, that's quite a bit of "sacrifice" on everyone's part, so to speak. The Fighter has to give up Weapon Focus, the Human one of its kick-ass racial feats, etc.

Why not reward a party that wants to cooperate and be crazy good at something? Is having everyone take Tribe of the Swift Jaguar really all that overpowered? Your group is spending FIVE FEATS for a +5 to Initiative bonus. That's a big amount of resources.
 

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