Playtest: Primal Power


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+5 untyped init bonus? +5 hp per surge? +5 to perception?

The tribal feats create some serious power escalation. I hate power escalation, as it robs my characters of life.

Side rant: [If my PC has balanced level of efficiency, the DM needs to throw balanced encounters at me to challenge me. If my PC is more efficient than balanced, the DM has to throw harder stuff at me to challenge me. As the harder stuff is higher level, I'll gain more experience per combat. This will result in my character advancing through levels faster than for a balanced character. As a result, I get to play th character for less time at every power level, and the character retires earlier. That sucks.]

I'd have worked them a bit differently:

Tribe of the Swift Jaguar
Benefit: Once per day, before rolling initiative, you may choose to either use the initiative bonus of an ally within 5 squares that also has this feat, or you gain a +2 (untyped) bonus to initiative for that combat.

Tribe of the Enduring Mountain
Benefit: Once per day you may either use the healing surge amount of an ally within 5 squares that also has this feat when using a healing surge for healing, or you can can gain the benefit of a healing surge without expending one as a standard action.

Basically: You can gain a small benefit, or share in the expertise of an ally.
 

His earlier comments were stating that they were OverPowered, so I presume OP = Over powered.

I'll shamefully admit we use OP for overpowered in WoW forums all the time . . .

Two points: First, druid summons may have more hit points than wizard summons but they are likely to have lower defenses (most wizard summons also get some defense bonus, and a druid will likely have similar AC and defenses with a wizard). Second, as far as your GM rarely provoking OAs, this has a lot to do with player placement as well as action laziness. Sometimes people get in position on the early rounds and then rarely even shift; on a more dynamic fight though OAs occur more often. Moreover, the fact that you do not make OAs does not mean that an attack or damage bonus is useless; essentially it is a disincentive for a monster to provoke OAs and stick where your players want them in the first place. If you ever made a monster AI then whether it would risk or not to take an action that provokes OAs would be a function of how punishing those OAs are. A classic dwarf Str 16 fighter with a +2 prof weapon may well have his OA ignored since he is not that likely to land the hit anyway.
 

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