• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Playtesting: IG's 'The Making of Heroes'


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"Well, that was short. Alright, let's go!" Irathias says once Matherlay's done. The elf steps outside and dons his armor, then draws his blade once he gets to the edge of town.
 

The dwarf grins, finally shaking the shackles of the boredom, and walks out with the others. "Dowkan be my name," he offers to the other three.
 

Aramil nods to the dwarf, "Well met, I am Aramil." He hoped the others were not taken back by what could be thought of as his abruptness, he simply did not spend that much time around other beings.
 




It's a short run before nightfall approaches after having left later in the day than most travelers. Aramil figures that if you camp at your current location and begin again at daybreak, you should be able to reach the intersection by nightfall tomorrow, and then perhaps another four days on the southern route to Peyton.

The stream is to your left, a little wider here than closer to the cliff, but still unnavigable. As dusk slowly approaches, everything seems quiet and right.

[sblock=Aramil]... at least to the others. You've been hearing some motion behind you for the better part of the day, but have yet to lay eyes on anything.[/sblock]
 


"We should set up camp before the sun is gone. A fire is harder to build when you can't see the tender." Aramil looks at the others, then finally decides to tell his elven brother. He taps Irathias on the shoulder and whispers to him:

[sblock=Irathias]

"Something is not right. I have sensed something following us throughout the day, yet have not been able to see it. I am going to go try to find them and will return when I do. Try brother, to not let the others remove their armor or weapons yet. I do not wish to combat whatever is following us alone."

[/sblock]

Aramil looks around the group again, then silently sneaks off into the night.
 

Into the Woods

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