• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Playtesting: IG's 'The Making of Heroes'

In the interest of moving things along...

Aramil and Irathias get the boy and the cubs back to town in record time, and with a short explaination to the mayor and Carslan Alos, the master trainer, the two are back on the road in no time.

The unlikely duo of the dwarf and half-orc plod along slowly but steadily, and as the sun begins to set they see the intersection in the distance. If they make camp near here, the elves are sure to catch up soon enough, especially with a load of bear meat on the fire to get their attention.
 

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The dwarf quickly helps with building the fire and roasting a portion of bear meat. With things set, night closing, and his short legs a little weary from keeping up with the half-orc, Dowkan soon dampens the fire and rolls out his sleep mat. "Two hours on, two hours off. At least until the elves get back," he says. "I'll sleep first," he adds with a grin like some small joke.
 


Aramil treads easily along the forest terrain. It has been a long while since he had traveled with another elf and found it rather pleasing that the two could move silently and quickly over the land. A glow catches his eye, "Fire." He speeds up his pace, wanting to investigate who had started it. Hopefully, it was his companions.
 

"Aye, that's likely our sluggish companions." Irathias replies. He's glad to be done with that side-errand, but annoyed at the detour since it isn't going to earn them any money.
 

Aramil and Irathias come upon Thogrim and Dowkan in plenty of time to get a bite to eat and some rest before starting out again the next day.

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The intersection of the East and South Roads has always been Aramil's stopping point, catching caravans coming from either direction and leading them back to Bjorah's Cliff. Taking the South Road, cutting through the middle of the forest away from the stream, made him a bit nervous, but after almost a full day's travel he was sure that the trail wasn't going to fizzle out.

Darkness falls rapidly as their third night creeps in, and a thick plume of smoke can be seen filtering through the trees some distance away from the road.

After a quick scan of the area in the minimal light, Irathias and Aramil can make out the wagon tracks in the soil, along with footprints of varying sizes going in all directions, including back into the forest off the main trail.
 
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Aramil looks at the tracks carefully. "A caravan would not scatter as these tracks have. Merchants would not head into the wilderness. Keep your guard. I will return in a moment." Aramil heads further up the trail trying to see how far up the tracks go. He turns back after going 20ft forward, and turns into the wilderness instead of back down the trail.


ooc: he will return to the group, but look in the wilderness for tracks, signs of an ambush, etc.
 

Broken limbs and saplings indicate that someone has recently made their way through the underbrush near the trail, and in the direction of the smoke, but it is too thick to notice any footprints or the like in the fading light.
 



Into the Woods

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