Mustrum_Ridcully
Legend
You realize this totally discounts a sand-box style game.
Slightly more then encounter design guidelines and CRs, I suppose?
You realize this totally discounts a sand-box style game.
To an extent yes. But not completely, unless sandbox games have you fight high level stuff at low level or low level stuff at high level to a large extent.
So how do the DC's in the PHB fit into your assumptions?
Page 42 is "Actions The Rules Don't Cover." DCs in the PHB are actions covered by the rules. It's for on-the-fly adjudication, not designing everything.
1) This would be ignoring the encounter design guidelines both in 3E and 4E. But that's okay, they are just guidelines.In a sand-box style game you basically interact with whatever you encounter...regardless of level.
Except for searching rooms, where the chart is used to set the DC's for examples... why is this different from everything else again
Slightly more then encounter design guidelines and CRs, I suppose?
are all rooms the same?
Why do you assume they don't?
Requiring the PCs to only find level appropriate challenges is silly. A city wall they want to climb doesn't grow 30 ft, becomes slippery and catches fire just because the PCs gain 20 levels over a few months.
And when you your reasoning it makes more sense that the difficulty is determined by what the PCs want to do and not what levels the PCs are.
So I guess at level 20 all rooms the PCs enter, be it an inn, a warehouse at teh local docks or the BBEGs fortress are riddled with secret compartments, magical darkness and bleed into the elemental chaos and shadowfell at the same time just so that the high search DC can be justified?