MrGrenadine
I Cast...Brainstorm!
Swingy combats are more likely in games where there are opportunities to do huge amounts of damage or completely incapacitate enemies with one action.
The amount of swinginess in any system can be increased or decreased with a few simple adjustments: Too swingy? For casters, add casting time to SoD spells, or structure encounters in waves so "easy win" spells will be burnt in the first wave leaving the party to rely on tactics to survive after that. For melee fighters who can do massive damage on a lucky roll, adding DR to monsters who you want to protect would work, or a magic item that can negate a critical a day.
My opinion is that swingy is fun, (even though it can work against a party too), and that it doesn't negate the need for good tactics: good tactics will offset the effects of bad luck, and will enhance the benefits of good luck, while bad tactics could be saved by good luck, or be made even worse by bad.
Off-topic: Wow, is there no topic that can be discussed without dragging in edition preference?
The amount of swinginess in any system can be increased or decreased with a few simple adjustments: Too swingy? For casters, add casting time to SoD spells, or structure encounters in waves so "easy win" spells will be burnt in the first wave leaving the party to rely on tactics to survive after that. For melee fighters who can do massive damage on a lucky roll, adding DR to monsters who you want to protect would work, or a magic item that can negate a critical a day.
My opinion is that swingy is fun, (even though it can work against a party too), and that it doesn't negate the need for good tactics: good tactics will offset the effects of bad luck, and will enhance the benefits of good luck, while bad tactics could be saved by good luck, or be made even worse by bad.
Off-topic: Wow, is there no topic that can be discussed without dragging in edition preference?