UngeheuerLich
Legend
[Citation needed]
I wanted to correct that but forgot. You are correct.
[Citation needed]
It is however part of what looks like an attempted "no criticism is valid" when we have the following two concepts floating around.
And I'm going to start. The most fundamental thing a class needs is a vision. The current ranger has none which is how it has ended up as a bland half-caster-with-expertise-and-a-fighting-style. Then it needs to clearly communicate it. Which means that the fluff is needed. Then it needs to make sure the implementation is relevant (where the 2014 ranger failed) Then it needs to check for interferences (which it has finally done). Then it needs to get the numbers right but if the mechanics are clear this is still relevant.
This ranger is not a failure like the 2014 ranger - it's a failure like the 2014 sorcerer with no real reason to exist other than to be the jack of all trades, master of none.
I've seen a some similar criticisms of the hide action because it's not easy to hide from multiple observers or hide in an empty room/hall with no cover. That's exactly why the hide action is great though. 5e was built with the whole rulings not rules & then everywhere it had rules they were so slanted in the extreme towards trivialized success that the GM was too often left with little room to make non-adversarial rulings.Of course. This is why we playtest those mechanics and give feedback.
I think giving feedback that this is bland, or that damage is not up to par are valid.
What I have seen however is: "The ability is bland because it does not do enough damage compared to the old one."
This is not a valid criticism.
So is "A single spell known at a level you can cast anyway that needs to be cast through your spell slots is always a pathetic excuse for a class feature and so this should never have made it so far as the playtest packet"So just say: "I don´t like it, because it conveys the wrong flavour, I´d rather have a mundane ability that is useful." Or "I think it is a cool idea, but the numbers are way too low for the cost of a spell slot". Both are valid criticisms.
This is true, but WotC isn’t interested in our opinions on the numbers. Any attention dedicated to that will be wasted, as they won’t take that feedback into account.Which doesn't mean you'll get things right. Ideas on the other hand are easy to come up with - but it's only when you apply the numbers and then check for synergies and interference that you see if they are useful.
The problem with this ability is that it's bad from so many angles that it's difficult to know where to start. It might not quite be fractally wrong - but it's certainly a turducken of bad design. And criticising a critique because it did not stick to only one of the many ways it's a bad ability but instead started on several (especially in response to your comparing it to Volley) is not a way to respond to criticism.
I should say "I don't like the design" when I don't like the design. I should say it is bad design when it is bad design. The two are different.You say it is bad design. You should say instead: "I don't like the design".
I say it is a downgrade because it factually is. The numbers actually exist and are a part of the design we have been presented.So my criticism points at exactly that: you imply that the ability is factually a downgrade. Which it is not.
And as I have pointed out the use case for the class ability both comes at a far higher cost than Volley and is far far more specific and good in fewer situations than Volley despite having a much higher cost; one of the key factors of Conjure Barrage is that it attacks everyone, friend or foe and another is the fixed range and shape. (And almost any non-artificial situation Conjure Barrage is good in so is Volley).Volly and whirlwind were only good in so few scenarios, so specific, that you would (nearly) never use them anyway.
And when your opinion needs to start by pretending that we should ignore the math, and when you have obvious and blatant double standards (such as criticising Volley for not playing well with Extra Attack while not caring that Conjure Barrage works in exactly the same way with Extra Attack while not playing well with other class features) and ignore things like one having a cost and the other not. You're entitled to your opinion - and I'm entitled to check and then outline what your opinion is based onSo this is my opinion against yours. Just two opinions.
And for the record Horde Breaker and Volley work just fine together; because volley is an attack it triggers horde breaker. If there are two enemies next to each other then if you are using Extra Attack then you can get two attacks against one of them and your Horde Breaker extra attack against the other. If you are using Volley against two enemies next to each other then you get one arrow aimed at each of them and then an extra attack against one of them from Horde Breaker - the situation is literally identical in that it's two arrows against one and one against the other with the only difference being the order you fire them in.