Please help - cliches needed


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Dog_Moon2003 said:
But...Undead don't need to know where the privy is located...or are they supposed to be so senile that they don't realize they don't need to use it anymore?

That's where they keep their phylacteries, silly! In the medicine cabinet behind the milk of magnesia. Or extra rolls of bandages...for mummies.

If they're vampires...well, it's nice to have a privy around for meals...er...guests.
 
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How about the wise old bearded sage who happens to be a mighty wizard and who pops up out of the woodwork making cryptic remarks and giving away obscure clues?
 


Every village, town and city has a large expansive sewer systems with tunnels larger than the streets. The theives guild is constantly running around through them while a group of wererats led by an evil cleric live in them.

The standard dungeon of randomly placed rooms filled with randomly placed monsters (some of which must have been born in the room to get through the door) that have random treasure. Of course, some rooms are just protected with random traps instead. No matter how much noise is created in one room, it can't be heard in the others.

A medusa in a 1st level dungeon to make characters wish they'd remembered to buy a mirror. For that matter, standard packages in the "adventuring store" of wolves bane, holy water, holy symbol, and a mirror.
 
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Henchman, hirelings and cohorts always die in the most gruesome manner possible while the adventurers watch without much emotion about it.
 




Every hole in the ground, temple entrance, or castle drawbridge has a dozen horse corpses nearby. Poor little horsies that got left behind when the adventurers went inside.
 

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