Keenberg
First Post
I think I'll have a rope swing in place, where the character can move 8 squares in a path they choose (line or arc only, no zig-zagging!I would make sure to detail some terrain powers - make cards for them and put them out on the map so that players won't forget about them.
Swinging on the ropes

I'll leave the sails up so they can interact with them, I'm just not sure how to bring it to their attention...Cutting down the sail (if it's up... I doubt it would be)
Good idea, I'll have the fat minotaur put someone in and then stand on the door.Opening up a hatch to push someone into the lower hold

Lots of mechanics in place for this one. I added push to the minotaur's attacks, and the controller was partially built around the idea with push attacks. I'll say getting back on board takes a move action, and put some cannonballs by where they get back on and allow them to pick one up and chuck it so that the whole turn isn't wasted.Shoving someone off the deck
Still thinking this one over. I like the elemental powered engine a lot. If anyone has an idea of how to make that work, please contribute it!What else is on a ship that could be used in an interesting way? You might want to add some kind of supernatural engine on the ship that can be used. A bound air elemental, worms tied to the sides of the ship, a steam engine powered by a fire elemental...