Please help me build a deadly Rogue

Pharao

First Post
First, I am new here, greetings to all D&D fanatics out there!

I haven't been playing for long, but I found my love for rogues

Without more words, here is my built:

Halfing Rogue4/Swash5

Ability: Str 10, Dex 24, Con 14, Int 12, Cha 8, Wis 10
Saves: Fort 9, Ref 15, Will 4
Attack: +15/+10
AC= 10+5 Armor+6 Dex+1 Size+1 Deflection=23

Feats: TWF, Improved TWF, Darin Outlaw, WF, Craven
Special Abilities: Insightful Strike, Shield of Blades, Evasion, Uncanny Dogde, +5d6 Sneak Attck, Grace +1, Thief's Luck 1/day

Gear: 2 Spectral daggers, Small Mithral Chain Shirt +1, Amulet of Tears, Healing Belt, Cloak of Resistence +1, Anklets of Translocation, Bag of Holding, Iron Ward Diamond least, Gloves of Dex +2, Ring of Protection +1
and some useful tools

So whats your Opinion? I thought the Spectral Daggers were useful to overcome DR und to panic some undead, also, their attack are treated as touch attacks, so it's even easier to hit in a full attack

EDIT: sry, i got an error message, this is why there are 3 threads
 

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If this is on a point buy you might want to drop the initial dex by 2 to add 2 extra points to cha, int, and wis. Will save +1, damage +1, extra skill points, and a swashbuckler just shouldn't have a charisma of 8. This doesn't hurt your ac, you lose 1 to your attack, which doesn't hurt that much with the touch attacks going on. And you lose 1 to reflex. Other than that it looks pretty solid.
 

Welcome to ENWorld!

Craven's a very nice feat, but isn't it +Rogue level to SA damage (not too familiar with it)? If so, then you're not getting much use out of it with all those Swash levels. I don't know if Daring Outlaw will let you count your Swash levels for the purposes of Craven...

Why did you take Weapon Focus? Is it a requirement for something else you want?

I don't know where Spectral daggers come from, but if they let you always make touch attacks without limit, they sound very broken.

Unless you're getting dex to damage, you're REALLY nuking your other stats in order to get such a high dex, if point buy, I'd recommend spreading the wealth a little more. Or, if you can use Tome of Battle, dip Swordsage 2 at levels 8-9or 9-10 and get the Shadow Blade feat. Using Shadow Hand discipline weapons (lots of light blades, unarmed strike), and in a SH stance gained from Swordsage levels), you add dex to weapon damage. In addition to str (and int, from Swashbuckler). For Swordsage levels, assuming you enter at level 9, take Island of Blades (easy flanking) as your first stance and Assassin's Stance (+2d6 SA) as your second, keeping the latter one as your main stance. Maneuvers you can choose as you like, Cloak of Deception and Distracting Ember being the most useful for SA.

If you have access to CMage, take the Arcane Stunt alternate class feature. Getting to do a swift action Blur a few times a day is awesome. If you have access to Dungeonscape or CChampion, you can swap out Trap Sense to get half SA damage against undead.

This site http://www.crystalkeep.com/d20/rules/DnD3.5Index-Feats.pdf has a decent listing of SA feats on page 87, along with the original source. My two favorites:

Staggering Strike - EVERY sneak attack has the potential to make the target lose his next turn, with the fort save DC = to damage dealt, which can obviously become quite high indeed. I consider this a must have for any Rogue build based around sneak attack.

Precise Strike - Arguably, this lets you trade your SA dice for a +2/SA die competence bonus to hit against any foe immune to sneak attack. Still kind of useful if your DM doesn't see it that way, but I'd not spend a feat on it unless he does.
 
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Craven is character level, not rogue level. One build that's good is Scout 3/Rogue 17. Full sneak and skirmish. Telling Blow and a weapon with a good critical range will let you get skirmish AND sneak attack on every critical hit, that way you don't have to move AND either flat foot or flank.
 


Spectral Daggers are in the MIC, pg 59. They cost 6000gp and don't do normal damage on a hit, they do a DC 11 Chill Touch.
Almost reaching into Sword of Truestrike territory with that dagger.

They'll be doing 1d6 negative energy damage, and that's it, no STR bonus, no Int bonus, no nothing. SA is the only bonus you'd get out of it, and even then, it'll be a 20/x2 crit range (it is a spell, after all)
 

I'm not sure how well it'd work with spectral daggers (with a 20/x2 crit range), but Telling Blow is an AWESOME feat for TWF rogues. It lets you add your sneak attack/skirmish damage to every critical hit. And since you're proficient with kukris...

Of course, it's much less useful if your allies are good about helping you flank.
 

Thanks everyone for your advice!

As for the spectral dagger: I think it`s very difficult to overcome DR with no Str-bonus and as a small creature, therefore every time I hit with a touch attack I am dealing damage which is necessary for SA

Staggering Strike sounds very nice, as for Precise strike: Our DM doesn't allow dragon magazine

@ stream: WF is weapon finesse
 

@ stream: WF is weapon finesse

I should have known that. :)

To be fair, staggering strike only lets you rob enemies of their turns if you skirmish with them, keeping out of melee at the end of each turn. Which should come naturally to a Scout. Alternatively, let them get one attack as you unload your 4+ full attack actions w/ TWF and ITWF.
 

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