Azzy
ᚳᚣᚾᛖᚹᚢᛚᚠ (He/Him)
Here's what I got so far. Keep in mind that most of these weapons shouldn't be as good the Renaissance firearms in the DMG (pp. 267-268), but should be equitable should a player choose them over (or in addition to) a normal weapon. The Reload property in in the DMG.
Fire Arrow. This weapon is a rocket propelled arrow fired from a metal barrel.
Fire Lance. A fire lance is little more than a normal spear or lance fitted with a tube filled with gunpowder and pellets or debris. While the fire lance can be used as a normal spear or lance, the tube can be lit, firing its shot and spewing forth a spout of flame up to 15 ft.
Firecaster. This primitive flamethrower can project a line of burning alchemist’s fire 30 feet long and 1 foot wide. Each creature in the line must make a DC 12 Dexterity saving throw. A creature takes 1d6 fire damage on a failed save, or half as much damage on a successful one. On a failed save, the target takes 1d4 fire damage at the start of each of subsequent turn. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames.
Hand Cannon. The hand cannon, or handgonne, is composed of a large bore metal barrel affixed to a wooden shaft. To weapon requires the user to ignite the gunpowder in the touch hole with a slow match, burning stick or coal to fire its cannon balls.
Name Price Damage Weight Properties
Martial Ranged Weapons
Fire arrow 25 gp 1d8 piercing 5 lb. Ammunition (range 40/120), loading, two-handed
Fire lance 25 gp 1d6 piercing & 1d6 fire 7 lb. Ammunition (range 15/—), loading, special, two-handed
Firecaster 200 gp 1d6 fire 5 lb. Ammunition (range 30/—), reload (5 shots), special, two-handed
Hand cannon 150 gp 1d10 piercing 14 lb. Ammunition (range 30/90), loading, two-handed
Ammunition
Fire arrow arrows (10) 50 gp — 2 lb. —
Fire lance shot (10) 2 gp — 1 lb. —
Firecaster alchemist fire 250 gp — 5 lb. —
Hand cannon balls (10) 6 gp — 5 lb. —
Sorry for not table formatting... I'm not sure how to make it pretty for the boards.
Fire Arrow. This weapon is a rocket propelled arrow fired from a metal barrel.
Fire Lance. A fire lance is little more than a normal spear or lance fitted with a tube filled with gunpowder and pellets or debris. While the fire lance can be used as a normal spear or lance, the tube can be lit, firing its shot and spewing forth a spout of flame up to 15 ft.
Firecaster. This primitive flamethrower can project a line of burning alchemist’s fire 30 feet long and 1 foot wide. Each creature in the line must make a DC 12 Dexterity saving throw. A creature takes 1d6 fire damage on a failed save, or half as much damage on a successful one. On a failed save, the target takes 1d4 fire damage at the start of each of subsequent turn. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames.
Hand Cannon. The hand cannon, or handgonne, is composed of a large bore metal barrel affixed to a wooden shaft. To weapon requires the user to ignite the gunpowder in the touch hole with a slow match, burning stick or coal to fire its cannon balls.
Name Price Damage Weight Properties
Martial Ranged Weapons
Fire arrow 25 gp 1d8 piercing 5 lb. Ammunition (range 40/120), loading, two-handed
Fire lance 25 gp 1d6 piercing & 1d6 fire 7 lb. Ammunition (range 15/—), loading, special, two-handed
Firecaster 200 gp 1d6 fire 5 lb. Ammunition (range 30/—), reload (5 shots), special, two-handed
Hand cannon 150 gp 1d10 piercing 14 lb. Ammunition (range 30/90), loading, two-handed
Ammunition
Fire arrow arrows (10) 50 gp — 2 lb. —
Fire lance shot (10) 2 gp — 1 lb. —
Firecaster alchemist fire 250 gp — 5 lb. —
Hand cannon balls (10) 6 gp — 5 lb. —
Sorry for not table formatting... I'm not sure how to make it pretty for the boards.