Please Help Me With Cleric Spell Choice


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Amazing Triangle said:
Well luck was a great domain until the DM nerfed it by disallowing Miracle and the reroll :(
That's......

....hmmmm.....how do I say this without getting booted off the boards?

Never mind. You can guess what I'm thinking about your DM. :]
 



Nail said:
That's......

....hmmmm.....how do I say this without getting booted off the boards?

Never mind. You can guess what I'm thinking about your DM. :]

Thank you i thought the same thing cause i had Spellstaffed the spell Changestaff and Time Stop into 2 different quarterstaffs. Think how i felt. So War, Time, Travel, and ...I was thinking something that was not Sun, Healing, Strength, or Good. Why you ask? I want my character that worships Pelor to not really want anything to do with his portfolio or his church. Traveling wiseman who happens to worship Pelor.
 



I have 0 spellstaves :( no miricale to make them with


I can cast 9th level spells as I have a 20 normally and a 26 with my Peript of Wisdom. The Wis 16 was before level stat boosts.

I hate looking for domains! :]
 

Amazing Triangle said:
I have 0 spellstaves :( no miricale to make them with :]
So...he's removed the spell Miracle from the game? :confused: Or has he just said: "no mimicing other spells for no XP cost"?
 

A lot of what's best is situational. You need to know your companions, and their play styles. That's going to be tough with a brand-new 17th level character. You don't know what buffs and defenses they need. But, as it happens, I've got a 17th level cleric I'm playing currently. Here's a modified version of his base spell list (modified because you don't have the same feats and probably don't have a mono-religious party).

1st: remove fear, resurgence x3, hide from undead, sanctuary, divine favor, (domain spell)
2nd: divine insight, close wounds, silence, remove paralysis, lesser restoration x2
3rd: invisibility purge, mass resist energy (x2), mass align weapon, downdraft, dispel magic, (domain spell)
4th: delay death x2, deathward, freedom of movement, revenance, restoration, (domain spell)
5th: flame strike x2, revivify, assay resistance (4th level), freedom of movement (4th level), (domain spell)
6th: greater dispel magic, heroes' feast, blade barrier, heal, (domain spell)
7th: righteous smite (x2) , mass restoration, holy word, (domain spell)
8th: holy arua, chain dispelling, mass death ward, (domain spell)
9th: gate, (domain spell)
 

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